Billy: Difference between revisions

Trivia: Added new trivia about his reload animation.
Abilities: new template
Line 15: Line 15:
Additionally, he can restore ammo when hitting melees once he unlocks his Blasted ability, as detailed below.
Additionally, he can restore ammo when hitting melees once he unlocks his Blasted ability, as detailed below.
== Abilities ==
== Abilities ==
<tabber>
 
|-|(1) Bashdown=
{{Ability tabs
{{Ability card v2
| name=Billy
| hero_name=Billy
| ability1_notes=  
| ability_num=1
| notes=  
* Bashdown can be held down to delay the slam and causes Billy to rise vertically.
* Bashdown can be held down to delay the slam and causes Billy to rise vertically.
* Billy rises 67.5 hu if they ability is immediately released and up to 163.97 hu while the ability key is held.  
* Billy rises 67.5 hu if they ability is immediately released and up to 163.97 hu while the ability key is held.  
* If Billy reaches the max height of Bashdown, all horizontal movement becomes sharply reduced.
* If Billy reaches the max height of Bashdown, all horizontal movement becomes sharply reduced.
}}
| ability3_notes=
 
|-|(2) Rising Ram=
{{Ability card v2
| hero_name=Billy
| ability_num=2
}}
 
|-|(3) Blasted=
{{Ability card v2
| hero_name=Billy
| ability_num=3
|notes=
* Hitting a [[Melee Attack|heavy melee]] fully reloads Billy's ammo. Hitting a light melee reloads {{#invoke:Abilities|get_ability_prop|Blasted|BulletsReloadedPerLightMeleePct}}% of ammo, or reduces the reload time by {{#invoke:Abilities|get_ability_prop|Blasted|BulletsReloadedPerLightMeleePct}}% if depleted.
* Hitting a [[Melee Attack|heavy melee]] fully reloads Billy's ammo. Hitting a light melee reloads {{#invoke:Abilities|get_ability_prop|Blasted|BulletsReloadedPerLightMeleePct}}% of ammo, or reduces the reload time by {{#invoke:Abilities|get_ability_prop|Blasted|BulletsReloadedPerLightMeleePct}}% if depleted.
* Bashdown procs the melee effects for Blasted.
* Bashdown procs the melee effects for Blasted.
* If the player reaches a certain threshold of Blasted stacks by landing multiple melee hits in a short time (10-15s), the Blasted duration will start going down even if the player keeps landing melee hits. However, Blasted can be sustained indefinitely by spacing out melee hits before hitting the max stacks threshold.
* If the player reaches a certain threshold of Blasted stacks by landing multiple melee hits in a short time (10-15s), the Blasted duration will start going down even if the player keeps landing melee hits. However, Blasted can be sustained indefinitely by spacing out melee hits before hitting the max stacks threshold.
}}
}}
|-|(4) Chain Gang=
{{Ability card v2
| hero_name=Billy
| ability_num=4
}}
</tabber>


== Weapon ==
== Weapon ==