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Migrate to AbilitySection template; move Weapon section above Abilities (with help from vergir-bot LLM) |
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== Innate == | == Innate == | ||
Billy has a passive that alters his [[Melee Attack| light melee attacks]]. He can use light melees faster than other heroes, gets slowed less when using light melees, and his [[Reload Time|reload]] is not interrupted by light melees. | Billy has a passive that alters his [[Melee Attack|light melee attacks]]. He can use light melees faster than other heroes, gets slowed less when using light melees, and his [[Reload Time|reload]] is not interrupted by light melees. | ||
Additionally, he can restore ammo when hitting melees once he unlocks his Blasted ability, as detailed below. | Additionally, he can restore ammo when hitting melees once he unlocks his Blasted ability, as detailed below. | ||
== Weapon == | |||
{{WeaponCard|key=hero_punkgoat}} | |||
Due to Billy's Blasted passive, hitting a [[Melee Attack|melee attack]] reloads his ammo by either 100% (heavy melee) or {{#invoke:Abilities|get_ability_prop|Blasted|BulletsReloadedPerLightMeleePct}}% (light melee). | |||
Hitting a light melee during reload reduces the reload time by {{#invoke:Abilities|get_ability_prop|Blasted|BulletsReloadedPerLightMeleePct}}%. | |||
== Abilities == | == Abilities == | ||
{{ | === Bashdown === | ||
| | |||
| | {{AbilitySection | ||
| hero_name = Billy | |||
| ability_num = 1 | |||
| notes = | |||
* Bashdown can be held down to delay the slam and causes Billy to rise vertically. | * Bashdown can be held down to delay the slam and causes Billy to rise vertically. | ||
* Billy rises 67.5 hu above his initial elevation if the ability is immediately released and up to 163.97 hu while the ability key is held. | * Billy rises 67.5 hu above his initial elevation if the ability is immediately released and up to 163.97 hu while the ability key is held. | ||
* If Billy reaches the max height of Bashdown, all horizontal movement becomes sharply reduced. | * If Billy reaches the max height of Bashdown, all horizontal movement becomes sharply reduced. | ||
| | }} | ||
=== Rising Ram === | |||
{{AbilitySection | |||
| hero_name = Billy | |||
| ability_num = 2 | |||
}} | |||
=== Blasted === | |||
{{AbilitySection | |||
| hero_name = Billy | |||
| ability_num = 3 | |||
| notes = | |||
* Hitting a [[Melee Attack|heavy melee]] fully reloads Billy's ammo. Hitting a light melee reloads {{#invoke:Abilities|get_ability_prop|Blasted|BulletsReloadedPerLightMeleePct}}% of ammo, or reduces the reload time by {{#invoke:Abilities|get_ability_prop|Blasted|BulletsReloadedPerLightMeleePct}}% if depleted. | * Hitting a [[Melee Attack|heavy melee]] fully reloads Billy's ammo. Hitting a light melee reloads {{#invoke:Abilities|get_ability_prop|Blasted|BulletsReloadedPerLightMeleePct}}% of ammo, or reduces the reload time by {{#invoke:Abilities|get_ability_prop|Blasted|BulletsReloadedPerLightMeleePct}}% if depleted. | ||
* Bashdown procs the melee effects for Blasted. | * Bashdown procs the melee effects for Blasted. | ||
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}} | }} | ||
== | === Chain Gang === | ||
{{AbilitySection | |||
| hero_name = Billy | |||
| ability_num = 4 | |||
}} | |||
== Background == | == Background == | ||