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m →Blasted: Player summoned units extend Blasted. Extensive list would be everything except for Rem Helper Troopers |
→Abilities: Added notes explaining how Rising Ram's trajectory is modified by aiming, and explained Chain Gang's behavior and rules for tether breaking. |
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| Line 27: | Line 27: | ||
| ability_num = 1 | | ability_num = 1 | ||
| notes = | | notes = | ||
* Bashdown can be held down to delay the | * Bashdown can be held down to delay starting the Slam's descent for up to 3 seconds and causes Billy to rise vertically. | ||
* Billy rises 67.5 hu above his initial elevation if the ability is immediately released and up to 163.97 hu while the ability key is held. | ** Billy rises 67.5 hu above his initial elevation if the ability is immediately released and up to 163.97 hu while the ability key is held. | ||
* If Billy reaches the max height of Bashdown, all horizontal movement becomes sharply reduced. | * If Billy reaches the max height of Bashdown, all horizontal movement becomes sharply reduced. | ||
* T3 upgrade results in ~27% damage increase for the ability, | * T3 upgrade results in ~27% damage increase for the ability, as Billy's Heavy Melee is roughly equivalent to 2.32x of his Light Melee. | ||
** Also enables item interactions that are specific to Heavy Melee, i.e. {{ItemIcon|Melee Charge}} or {{ItemIcon|Spirit Snatch}}. | ** Also enables item interactions that are specific to Heavy Melee, i.e. {{ItemIcon|Melee Charge}} or {{ItemIcon|Spirit Snatch}}. | ||
** Also allows Bashdown to break {{HeroIcon|Graves}}' {{AbilityIcon|Borrowed Decree}}. | ** Also allows Bashdown to break {{HeroIcon|Graves}}' {{AbilityIcon|Borrowed Decree}}. | ||
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| hero_name = Billy | | hero_name = Billy | ||
| ability_num = 2 | | ability_num = 2 | ||
}} | |notes=* Rising Ram has a wind-up period of 0.4 seconds before charging. During this time, direction for the charge can be changed via aiming, but becomes adjustments become progressively more difficult as the wind-up is finishing. | ||
** Assuming Billy is in the air, Rising Ram has up to a straight angle that Billy will charge when descending (straight down) until landing; upon arrival, Billy will continue the remainder of the charge laterally, in whichever direction the model is facing. Conversely, Rising Ram only has up to approximately 50 degrees of climb when ascending, even if aiming directly upwards.}} | |||
{{AbilitySection | {{AbilitySection | ||
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| hero_name = Billy | | hero_name = Billy | ||
| ability_num = 4 | | ability_num = 4 | ||
}} | |notes=*Casting Chain Gang will start a 2.8 second long period where Billy sends out tethers within 12 meters. After that period concludes, all enemies with tethers remaining will be pulled within 4 meters of Billy. | ||
* Chain Gang's tether will shatter after breaking line of sight with a hard wall or via a [[Cosmic Veil]] for at least 1 second. | |||
** However, if that enemy hero reestablishes line of sight 𝘢𝘯𝘥 is within the area of effect while Chain Gang's cast period is still active, they will become re-tethered, and will still be pulled towards Billy after the cast has concluded.}} | |||
== Backstory == | == Backstory == | ||