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m →Abilities: Chain Gang cancel note and minor formatting |
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| hero_name = Billy | | hero_name = Billy | ||
| ability_num = 2 | | ability_num = 2 | ||
|notes=* Rising Ram has a wind-up period of 0.4 seconds before charging forward. During this time, the trajectory of the charge can be changed via aiming, but adjustments become progressively more difficult as the wind-up is finishing. | |notes = | ||
** Assuming Billy is in the air, Rising Ram has up to a straight angle that Billy will charge when descending (straight down) until landing; upon arrival, Billy will continue the remainder of the charge laterally, in whichever direction the model is facing. Conversely, Rising Ram only has up to approximately 50 degrees of climb when ascending, even if aiming directly upwards.}} | * Rising Ram has a wind-up period of 0.4 seconds before charging forward. During this time, the trajectory of the charge can be changed via aiming, but adjustments become progressively more difficult as the wind-up is finishing. | ||
** Assuming Billy is in the air, Rising Ram has up to a straight angle that Billy will charge when descending (straight down) until landing; upon arrival, Billy will continue the remainder of the charge laterally, in whichever direction the model is facing. Conversely, Rising Ram only has up to approximately 50 degrees of climb when ascending, even if aiming directly upwards. | |||
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{{AbilitySection | {{AbilitySection | ||
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| hero_name = Billy | | hero_name = Billy | ||
| ability_num = 4 | | ability_num = 4 | ||
|notes=*Casting Chain Gang will start a 2.8 second long period during which Billy sends out tethers within 12 meters. After that period concludes, all enemies with tethers remaining will be pulled within 4 meters of Billy. | | notes = | ||
** The duration of this cast is unaffected by [[Ability Duration]] modifiers such as | * Casting Chain Gang will start a 2.8 second long period during which Billy sends out tethers within 12 meters. After that period concludes, all enemies with tethers remaining will be pulled within 4 meters of Billy. | ||
** The duration of this cast is unaffected by [[Ability Duration]] modifiers, such as {{ItemIcon|Duration Extender}}, and is un-[[Crowd Control#Interrupt|Interruptable]]. | |||
** As Chain Gang is not considered a channel, Billy retains full usage of his weapon, movement, and abilities during this time. | ** As Chain Gang is not considered a channel, Billy retains full usage of his weapon, movement, and abilities during this time. | ||
* Chain Gang's tether will shatter after breaking line of sight with a hard wall or via a [[Cosmic Veil]] for at least 1 second. | * Chain Gang's tether will shatter after breaking line of sight with a hard wall or via a [[Cosmic Veil]] for at least 1 second. | ||
** However, if that enemy hero | ** However, if that enemy hero re-establishes line of sight 𝘢𝘯𝘥 is within the area of effect while Chain Gang's cast period is still active, they will become re-tethered, and will still be pulled towards Billy after the cast has concluded. | ||
* While Billy cannot innately cancel the cast, entering certain inactionable states, such as using {{ItemIcon|Ethereal Shift}} or grabbing a [[Zipline]], will cause the cast to be canceled. | |||
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== Backstory == | == Backstory == | ||