Billy: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) |
m →Blasted: Player summoned units extend Blasted. Extensive list would be everything except for Rem Helper Troopers |
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| ability_num = 3 | | ability_num = 3 | ||
| notes = | | notes = | ||
* Hitting a [[Melee Attack|heavy melee]] fully reloads Billy's ammo. Hitting a light melee reloads {{ | * Hitting a [[Melee Attack|heavy melee]] fully reloads Billy's ammo. Hitting a light melee reloads {{DataProp|Blasted|BulletsReloadedPerLightMeleePct}}% of ammo, or reduces the reload time by {{DataProp|Blasted|BulletsReloadedPerLightMeleePct}}% if depleted. | ||
* Bashdown procs the melee effects for Blasted. | * Bashdown procs the melee effects for Blasted. | ||
* In addition to melee attacks against players, melee hits on [[Structures]] | * In addition to melee attacks against players, melee hits on [[Structures]], [[Denizens]], and player summoned units (e.g. {{HeroIcon|McGinnis}}' {{AbilityIcon|Mini Turret}}) will proc Blasted's effects and extend its duration while active. | ||
* If the player reaches a certain threshold of Blasted stacks by landing multiple melee hits in a short time (10-15s), the Blasted duration will start going down even if the player keeps landing melee hits. However, Blasted can be sustained indefinitely by spacing out melee hits before hitting the max stacks threshold. | * If the player reaches a certain threshold of Blasted stacks by landing multiple melee hits in a short time (10-15s), the Blasted duration will start going down even if the player keeps landing melee hits. However, Blasted can be sustained indefinitely by spacing out melee hits before hitting the max stacks threshold. | ||
}} | }} | ||