Billy: Difference between revisionsGive feedback
→Innate: McG wall breaks faster since it can also be hit by light melees; Thanks JP twitter account on my timeline |
m T3 Rising Ram interaction, I believe this is a bug so forum posted. |
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* Rising Ram has a wind-up period of 0.4 seconds before charging forward. During this time, the trajectory of the charge can be changed via aiming, but adjustments become progressively more difficult as the wind-up is finishing. | * Rising Ram has a wind-up period of 0.4 seconds before charging forward. During this time, the trajectory of the charge can be changed via aiming, but adjustments become progressively more difficult as the wind-up is finishing. | ||
** Assuming Billy is in the air, Rising Ram has up to a straight angle that Billy will charge when descending (straight down) until landing; upon arrival, Billy will continue the remainder of the charge laterally, in whichever direction the model is facing. Conversely, Rising Ram only has up to approximately 50 degrees of climb when ascending, even if aiming directly upwards. | ** Assuming Billy is in the air, Rising Ram has up to a straight angle that Billy will charge when descending (straight down) until landing; upon arrival, Billy will continue the remainder of the charge laterally, in whichever direction the model is facing. Conversely, Rising Ram only has up to approximately 50 degrees of climb when ascending, even if aiming directly upwards. | ||
* Although the T3 of Rising Ram states it heals you for 10% Max HP, it does not work as such. The maximum health will be increased by 10%, but the heal received is 10% of Billy's current health. This is likely a bug. | |||
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