Billy: Difference between revisions

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Migrate to AbilitySection template; move Weapon section above Abilities (with help from vergir-bot LLM)
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== Innate ==
== Innate ==
Billy has a passive that alters his [[Melee Attack| light melee attacks]]. He can use light melees faster than other heroes, gets slowed less when using light melees, and his [[Reload Time|reload]] is not interrupted by light melees.
Billy has a passive that alters his [[Melee Attack|light melee attacks]]. He can use light melees faster than other heroes, gets slowed less when using light melees, and his [[Reload Time|reload]] is not interrupted by light melees.


Additionally, he can restore ammo when hitting melees once he unlocks his Blasted ability, as detailed below.
Additionally, he can restore ammo when hitting melees once he unlocks his Blasted ability, as detailed below.
== Weapon ==
{{WeaponCard|key=hero_punkgoat}}
Due to Billy's Blasted passive, hitting a [[Melee Attack|melee attack]] reloads his ammo by either 100% (heavy melee) or {{#invoke:Abilities|get_ability_prop|Blasted|BulletsReloadedPerLightMeleePct}}% (light melee).
Hitting a light melee during reload reduces the reload time by {{#invoke:Abilities|get_ability_prop|Blasted|BulletsReloadedPerLightMeleePct}}%.
== Abilities ==
== Abilities ==


{{Ability tabs
=== Bashdown ===
| name=Billy
 
| ability1_notes=  
{{AbilitySection
| hero_name  = Billy
| ability_num = 1
| notes      =
* Bashdown can be held down to delay the slam and causes Billy to rise vertically.
* Bashdown can be held down to delay the slam and causes Billy to rise vertically.
* Billy rises 67.5 hu above his initial elevation if the ability is immediately released and up to 163.97 hu while the ability key is held.  
* Billy rises 67.5 hu above his initial elevation if the ability is immediately released and up to 163.97 hu while the ability key is held.
* If Billy reaches the max height of Bashdown, all horizontal movement becomes sharply reduced.
* If Billy reaches the max height of Bashdown, all horizontal movement becomes sharply reduced.
| ability3_notes=
}}
 
=== Rising Ram ===
 
{{AbilitySection
| hero_name  = Billy
| ability_num = 2
}}
 
=== Blasted ===
 
{{AbilitySection
| hero_name  = Billy
| ability_num = 3
| notes      =
* Hitting a [[Melee Attack|heavy melee]] fully reloads Billy's ammo. Hitting a light melee reloads {{#invoke:Abilities|get_ability_prop|Blasted|BulletsReloadedPerLightMeleePct}}% of ammo, or reduces the reload time by {{#invoke:Abilities|get_ability_prop|Blasted|BulletsReloadedPerLightMeleePct}}% if depleted.
* Hitting a [[Melee Attack|heavy melee]] fully reloads Billy's ammo. Hitting a light melee reloads {{#invoke:Abilities|get_ability_prop|Blasted|BulletsReloadedPerLightMeleePct}}% of ammo, or reduces the reload time by {{#invoke:Abilities|get_ability_prop|Blasted|BulletsReloadedPerLightMeleePct}}% if depleted.
* Bashdown procs the melee effects for Blasted.
* Bashdown procs the melee effects for Blasted.
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}}
}}


== Weapon ==
=== Chain Gang ===
{{WeaponCard|key=hero_punkgoat}}
Due to Billy's Blasted passive, hitting a [[Melee Attack|melee attack]] reloads his ammo by either 100% (heavy melee) or {{#invoke:Abilities|get_ability_prop|Blasted|BulletsReloadedPerLightMeleePct}}% (light melee).


Hitting a light melee during reload reduces the reload time by {{#invoke:Abilities|get_ability_prop|Blasted|BulletsReloadedPerLightMeleePct}}%.
{{AbilitySection
| hero_name  = Billy
| ability_num = 4
}}


== Background ==
== Background ==