Billy: Difference between revisionsGive feedback
Jump to navigation
Jump to search
→Abilities: Added notes explaining how Rising Ram's trajectory is modified by aiming, and explained Chain Gang's behavior and rules for tether breaking. |
mNo edit summary |
||
| Line 38: | Line 38: | ||
| hero_name = Billy | | hero_name = Billy | ||
| ability_num = 2 | | ability_num = 2 | ||
|notes=* Rising Ram has a wind-up period of 0.4 seconds before charging. During this time, | |notes=* Rising Ram has a wind-up period of 0.4 seconds before charging forward. During this time, the trajectory of the charge can be changed via aiming, but adjustments become progressively more difficult as the wind-up is finishing. | ||
** Assuming Billy is in the air, Rising Ram has up to a straight angle that Billy will charge when descending (straight down) until landing; upon arrival, Billy will continue the remainder of the charge laterally, in whichever direction the model is facing. Conversely, Rising Ram only has up to approximately 50 degrees of climb when ascending, even if aiming directly upwards.}} | ** Assuming Billy is in the air, Rising Ram has up to a straight angle that Billy will charge when descending (straight down) until landing; upon arrival, Billy will continue the remainder of the charge laterally, in whichever direction the model is facing. Conversely, Rising Ram only has up to approximately 50 degrees of climb when ascending, even if aiming directly upwards.}} | ||