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'''Leveling up''' in ''Deadlock'' is based on a hero's total gathered souls. Level up rewards vary from level to level and are a mix of '''ability unlocks''', '''ability points''', and '''power increases'''. The first three ability unlocks can only be used on non-ultimate abilities. When the fourth ability unlock is obtained at {{Souls|3k}} it can be used to learn the hero's ultimate ability.
[[File:Boon counter.png|thumb|Boon counter HUD icon.|159x159px]]
[[File:Boon portrait.png|thumb|Infernus at boon level 1.]]
[[File:Level up.png|thumb|Level up notification, rewarding an '''Ultimate Unlock''' and a '''Power Increase'''.]]
'''Boons''' in ''[[Deadlock]]'' indicate the player's power level over the course of the match. Players gain boons by gathering {{Souls}} [[Souls]], which unlocks [[Ability Points]] and increases their [[Weapon Damage]], [[Melee Damage]], [[Health]] and [[Spirit Power]]. The soul count is always visible to all players under their portrait, and the boon level can be seen in the soul container icon next to the player's soul count, and over the player's portrait by pressing Tab. The soul container fills up as the player collects souls, indicating how close they are to the next boon.


== Level Up Rewards ==
The maximum Boon level is '''{{#invoke:SoulUnlock|get_max|PowerIncrease}}'''.
All heroes level up at the same souls-gathered thresholds. The following table details the rewards given at each threshold.
{| class="wikitable defaultcenter" style="text-align:center"
|+Level Up Rewards
!Souls
!Ability
Unlock
!Ability
Point
!Power
Increase
|-
|{{Souls|0}}
|{{Tick}}
|
|
|-
|{{Souls|400}}
|{{Tick}}
|{{Tick}}
|
|-
|{{Souls|800}}
|
|{{Tick}}
|
|-
|{{Souls|1.2k}}
|
|
|{{Tick}}
|-
|{{Souls|1.5k}}
|{{Tick}}
|
|
|-
|{{Souls|2.2k}}
|
|{{Tick}}
|{{Tick}}
|-
|{{Souls|3k}}
|{{Tick}}
|
|
|-
|{{Souls|3.5k}}
|
|{{Tick}}
|
|-
|{{Souls|4.5k}}
|
|{{Tick}}
|{{Tick}}
|-
|{{Souls|5.2k}}
|
|{{Tick}}
|
|-
|{{Souls|6k}}
|
|{{Tick}}
|{{Tick}}
|-
|{{Souls|7.5k}}
|
|{{Tick}}
|{{Tick}}
|-
|{{Souls|8k}}
|
|{{Tick}}
|
|-
|{{Souls|9k}}
|
|{{Tick}}
|{{Tick}}
|-
|{{Souls|9.7k}}
|
|{{Tick}}
|
|-
|{{Souls|10.5k}}
|
|{{Tick}}
|{{Tick}}
|-
|{{Souls|12k}}
|
|{{Tick}}
|{{Tick}}
|-
|{{Souls|13k}}
|
|
|{{Tick}}
|-
|{{Souls|14k}}
|
|{{Tick}}
|{{Tick}}
|-
|{{Souls|15k}}
|
|
|{{Tick}}
|-
|{{Souls|16k}}
|
|{{Tick}}
|
|-
|{{Souls|18k}}
|
|{{Tick}}
|
|-
|{{Souls|20k}}
|
|{{Tick}}
|
|}
Level up rewards continue to be granted at the following soul thresholds, each one granting an ability point: 22k, 24k, 27k, 30k, 33k, 36k, 39k, 42k, 45k, 48k. The total amount of ability points available on the level up track is twenty-seven. Note that this is not enough points to unlock every ability tier which requires thirty-two ability points.


== Power Increases ==
== Leveling Up ==
[[File:Power_increase.png|alt=Haze's power increase stats, showing +.28 base bullet damage, +3.4 base melee damage, and +27 base health.|thumb|Haze's power increase profile.]]
'''Leveling up''' in ''Deadlock'' is based on a hero's total gathered souls and grants [[File:Boon_icon.png|24px]] '''Boons''', [[File:Ability_unlock_icon.png|24px]] '''[[Ability]] Unlocks''' and [[File:Ability point unlock icon.png|24px]] '''[[Ability Points]]'''. The first three ability unlocks can only be used on non-ultimate abilities. The ultimate can be unlocked at {{Souls|3.8k}}.
Power increases serve to increase the base attributes of the hero. The base attributes that are improved by power increases are: base bullet damage, base melee damage, and base health. Each hero gains unique amounts of base stats with their power increases. The differences in these power increase profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game.
 
If the player gathers enough [[Unsecured Souls]] to level up but then loses those souls, they will remain at their last unlocked level but lose progress towards the next level equivalent to the dropped souls.
 
After the maximum level, players still gain "levels" in the HUD for every {{Souls|{{DataProp|Convar|citadel_player_gold_per_level_postmax}}}} souls, but don't receive any additional boons.
 
=== Reward breakdown ===
All heroes level up at the same souls-gathered thresholds, in the following pattern:
* Every level-up grants a boon.
* Levels 0, 2, 4 and 7 grant an ability unlock. Every other level grants an ability point (up to {{#invoke:SoulUnlock|get_max|AbilityPoints}}).
 
The following table details the rewards given at each threshold. Every player starts the game with {{souls|{{DataProp|Convar|citadel_player_starting_gold|value}}}} at level 0.
 
<!--See [[Module:SoulUnlock]]'s write_table function-->
{{#invoke:SoulUnlock|write_table}}


== Ability Points ==
== Ability Points ==
Ability points are obtained in various ways but primarily as level up rewards. Each ability has three levels, requiring one, two, and then five ability points to unlock. It is possible to spend ability points in any order, including saving them to spend on an ultimate ability or for the final level of an ability costs five ability points to unlock. Fully leveling up all of a hero's abilities requires a total of thirty-two ability points.
[[Ability Point|Ability points]] are obtained as level up rewards. Each ability has 3 tiers, requiring 1, 2, and then 5 ability points to unlock. It is possible to spend ability points in any order, including saving them to spend on an ultimate ability or for the final level of an ability.
 
== Boon Rewards ==
<span id="Boon"></span>
[[File:Power_increase.png|234x234px|thumb|Haze's boon profile. (Image for reference only, numbers may be outdated)]]
'''Boon Rewards''' serve to increase the base attributes of the hero. Level ups always grant a Boon Reward.
 
The base attributes that are improved by Boons are: base [[Bullet Damage|bullet damage]], base [[Melee Damage|melee damage]], [[Spirit Power|spirit power]], and base [[health]]. Each hero gains unique amounts of base stats from their Boons. The differences in these boon profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game. Some heroes may have additional stats improved by Boons, such as {{HeroIcon|Dynamo}}'s [[bullet resist]].
{{clear}}
 
== Boon Scaling ==
Some [[Abilities]] and [[Items]] have boon scaling properties, indicated by a green arrow and the hero's icon. Boon scaling properties increase based on the player's boon level.
 
== Boon Tables ==
''See also [[Hero Comparison Table]] for dynamic boon stats.''{{#invoke:LevelTables|write_power_increase_table|BulletDamage|title=Base Bullet Damage based on Boons}}
 
{{#invoke:LevelTables|write_power_increase_table|MaxHealth|title=Base Health based on Boons}}
 
{{#invoke:LevelTables|write_power_increase_table|LightMeleeDamage|title=Base Light Melee Damage based on Boons}}
 
{{#invoke:LevelTables|write_power_increase_table|HeavyMeleeDamage|title=Base Heavy Melee Damage based on Boons}}
 
{{#invoke:LevelTables|write_power_increase_table|TechPower|title=Base Spirit Power based on Boons}}
 
{{Navbox gameplay}}