Boon: Difference between revisions

info on post-max levels
 
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'''Boons''' in ''[[Deadlock]]'' indicate the player's power level over the course of the match. Players gain boons by gathering {{Souls}} [[Souls]], which unlocks [[Ability Points]] and increases their [[Weapon Damage]], [[Melee Damage]], [[Health]] and [[Spirit Power]]. The soul count is always visible to all players under their portrait, and the boon level can be seen in the soul container icon next to the player's soul count, and over the player's portrait by pressing Tab. The soul container fills up as the player collects souls, indicating how close they are to the next boon.
'''Boons''' in ''[[Deadlock]]'' indicate the player's power level over the course of the match. Players gain boons by gathering {{Souls}} [[Souls]], which unlocks [[Ability Points]] and increases their [[Weapon Damage]], [[Melee Damage]], [[Health]] and [[Spirit Power]]. The soul count is always visible to all players under their portrait, and the boon level can be seen in the soul container icon next to the player's soul count, and over the player's portrait by pressing Tab. The soul container fills up as the player collects souls, indicating how close they are to the next boon.


The maximum Boon level is {{#invoke:SoulUnlock|get_max|PowerIncrease}}.
The maximum Boon level is '''{{#invoke:SoulUnlock|get_max|PowerIncrease}}'''.


== Leveling Up ==
== Leveling Up ==
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If the player gathers enough [[Unsecured Souls]] to level up but then loses those souls, they will remain at their last unlocked level but lose progress towards the next level equivalent to the dropped souls.
If the player gathers enough [[Unsecured Souls]] to level up but then loses those souls, they will remain at their last unlocked level but lose progress towards the next level equivalent to the dropped souls.
After the maximum level, players still gain "levels" in the HUD for every {{Souls|{{DataProp|Convar|citadel_player_gold_per_level_postmax}}}} souls, but don't receive any additional boons.


=== Reward breakdown ===
=== Reward breakdown ===
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* Levels 0, 2, 4 and 7 grant an ability unlock. Every other level grants an ability point (up to {{#invoke:SoulUnlock|get_max|AbilityPoints}}).
* Levels 0, 2, 4 and 7 grant an ability unlock. Every other level grants an ability point (up to {{#invoke:SoulUnlock|get_max|AbilityPoints}}).


The following table details the rewards given at each threshold.
The following table details the rewards given at each threshold. Every player starts the game with {{souls|{{DataProp|Convar|citadel_player_starting_gold|value}}}} at level 0.


<!--See [[Module:SoulUnlock]]'s write_table function-->
<!--See [[Module:SoulUnlock]]'s write_table function-->