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[[File:Level up.png | [[File:Level up.png|thumb|Level up notification, rewarding an '''Ultimate Unlock''' and a '''Power Increase'''.]] | ||
'''Boons''' in ''[[Deadlock]]'' signify how many total {{Souls}} [[Souls]] a hero has gathered. Boons increase a hero's power by granting rewards at specific souls-gathered thresholds. A hero's boon level is most appropriately referred to by the number of souls they have gathered, which is displayed at all times for all players. | '''Boons''' in ''[[Deadlock]]'' signify how many total {{Souls}} [[Souls]] a hero has gathered. Boons increase a hero's power by granting rewards at specific souls-gathered thresholds. A hero's boon level is most appropriately referred to by the number of souls they have gathered, which is displayed at all times for all players. | ||
The maximum level of Boons is {{#invoke:SoulUnlock|get_max|PowerIncrease}}. | |||
== Leveling Up == | == Leveling Up == | ||
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=== Reward breakdown === | === Reward breakdown === | ||
All heroes level up at the same souls-gathered thresholds, in the following pattern: | All heroes level up at the same souls-gathered thresholds, in the following pattern: | ||
* Every level-up grants a boon. | * Every level-up grants a boon. | ||
* Levels 0, 2, 4 and 6 grant an ability unlock. | * Levels 0, 2, 4 and 6 grant an ability unlock. Every other level grants an ability point (up to {{#invoke:SoulUnlock|get_max|AbilityPoints}}). | ||
The following table details the rewards given at each threshold. | The following table details the rewards given at each threshold. | ||
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== Ability Points == | == Ability Points == | ||
Ability points are obtained as level up rewards. Each ability has 3 tiers, requiring 1, 2, and then 5 ability points to unlock. It is possible to spend ability points in any order, including saving them to spend on an ultimate ability or for the final level of an ability. However, the player can only level 3 abilities to the last tier with boons, as they will be missing | Ability points are obtained as level up rewards. Each ability has 3 tiers, requiring 1, 2, and then 5 ability points to unlock. It is possible to spend ability points in any order, including saving them to spend on an ultimate ability or for the final level of an ability. However, the player can only level 3 abilities to the last tier with boons, as they will be missing 2 points to unlock the last tier of the 4th ability. Additional ability points can be gained by delivering the [[Soul Urn]]. | ||
== Boons Rewards == | == Boons Rewards == | ||
<span id="Boon"></span> | <span id="Boon"></span> | ||
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The base attributes that are improved by Boons are: base [[Bullet Damage|bullet damage]], base [[Melee Damage|melee damage]], [[Spirit Power|spirit power]], and base [[health]]. Each hero gains unique amounts of base stats from their Boons. The differences in these boon profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game. Some heroes may have additional stats improved by Boons, such as [[Dynamo]]'s [[bullet resist]]. | The base attributes that are improved by Boons are: base [[Bullet Damage|bullet damage]], base [[Melee Damage|melee damage]], [[Spirit Power|spirit power]], and base [[health]]. Each hero gains unique amounts of base stats from their Boons. The differences in these boon profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game. Some heroes may have additional stats improved by Boons, such as [[Dynamo]]'s [[bullet resist]]. | ||
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== Boon Tables == | == Boon Tables == | ||