Boon: Difference between revisionsGive feedback
Jump to navigation
Jump to search
Gammaton32 (talk | contribs) |
Gammaton32 (talk | contribs) boon scaling section |
||
| Line 26: | Line 26: | ||
== Boon Rewards == | == Boon Rewards == | ||
<span id="Boon"></span> | <span id="Boon"></span> | ||
[[File:Power_increase.png| | [[File:Power_increase.png|234x234px|thumb|Haze's boon profile. (Image for reference only, numbers may be outdated)]] | ||
'''Boon Rewards''' serve to increase the base attributes of the hero. Level ups always grant a Boon Reward. | '''Boon Rewards''' serve to increase the base attributes of the hero. Level ups always grant a Boon Reward. | ||
The base attributes that are improved by Boons are: base [[Bullet Damage|bullet damage]], base [[Melee Damage|melee damage]], [[Spirit Power|spirit power]], and base [[health]]. Each hero gains unique amounts of base stats from their Boons. The differences in these boon profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game. Some heroes may have additional stats improved by Boons, such as {{HeroIcon|Dynamo}}'s [[bullet resist]]. | The base attributes that are improved by Boons are: base [[Bullet Damage|bullet damage]], base [[Melee Damage|melee damage]], [[Spirit Power|spirit power]], and base [[health]]. Each hero gains unique amounts of base stats from their Boons. The differences in these boon profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game. Some heroes may have additional stats improved by Boons, such as {{HeroIcon|Dynamo}}'s [[bullet resist]]. | ||
{{clear}} | {{clear}} | ||
== Boon Scaling == | |||
Some [[Abilities]] and [[Items]] have boon scaling properties, indicated by a green arrow and the hero's icon. Boon scaling properties increase based on the player's boon level. | |||
== Boon Tables == | == Boon Tables == | ||