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[[File:Power_increase.png|alt=Haze's power increase stats, showing +.28 base bullet damage, +3.4 base [[Melee attack|melee damage]], and +27 base health.|thumb|Haze's power increase profile.]] | [[File:Power_increase.png|alt=Haze's power increase stats, showing +.28 base bullet damage, +3.4 base [[Melee attack|melee damage]], and +27 base health.|thumb|Haze's power increase profile.]] | ||
Power increases serve to increase the base attributes of the hero. The base attributes that are improved by power increases are: base bullet damage, base [[Melee attack|melee damage]], and base health. Each hero gains unique amounts of base stats with their power increases. The differences in these power increase profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game. | Power increases serve to increase the base attributes of the hero. [[Levels]] occasionally grant Power Increases. The base attributes that are improved by power increases are: base bullet damage, base [[Melee attack|melee damage]], and base health. Each hero gains unique amounts of base stats with their power increases. The differences in these power increase profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game. | ||
As there are 11 Power Increases, if the base starting level is 1, then the max level is 12. | As there are 11 Power Increases, if the base starting level is 1, then the max level is 12. | ||