Boon: Difference between revisions

boon scaling section
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== Boon Rewards ==
== Boon Rewards ==
<span id="Boon"></span>
<span id="Boon"></span>
[[File:Power_increase.png|300px|thumb|Haze's boon profile. (Image for reference only, numbers may be outdated)]]
[[File:Power_increase.png|234x234px|thumb|Haze's boon profile. (Image for reference only, numbers may be outdated)]]
'''Boon Rewards''' serve to increase the base attributes of the hero. Level ups always grant a Boon Reward.
'''Boon Rewards''' serve to increase the base attributes of the hero. Level ups always grant a Boon Reward.


The base attributes that are improved by Boons are: base [[Bullet Damage|bullet damage]], base [[Melee Damage|melee damage]], [[Spirit Power|spirit power]], and base [[health]]. Each hero gains unique amounts of base stats from their Boons. The differences in these boon profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game. Some heroes may have additional stats improved by Boons, such as {{HeroIcon|Dynamo}}'s [[bullet resist]].
The base attributes that are improved by Boons are: base [[Bullet Damage|bullet damage]], base [[Melee Damage|melee damage]], [[Spirit Power|spirit power]], and base [[health]]. Each hero gains unique amounts of base stats from their Boons. The differences in these boon profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game. Some heroes may have additional stats improved by Boons, such as {{HeroIcon|Dynamo}}'s [[bullet resist]].
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== Boon Scaling ==
Some [[Abilities]] and [[Items]] have boon scaling properties, indicated by a green arrow and the hero's icon. Boon scaling properties increase based on the player's boon level.


== Boon Tables ==
== Boon Tables ==