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m Power Increases: Removed sentence that made it sound like level is a used quantifier
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Changed Power increase to Boons
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Level up rewards continue to be granted at the following soul thresholds, each one granting an ability point: 30k, 33k, 36k, 39k, 42k, 45k, 48k. The total amount of ability points available on the level up track is twenty-seven. Note that this is not enough points to unlock every ability tier which requires thirty-two ability points.
Level up rewards continue to be granted at the following soul thresholds, each one granting an ability point: 30k, 33k, 36k, 39k, 42k, 45k, 48k. The total amount of ability points available on the level up track is twenty-seven. Note that this is not enough points to unlock every ability tier which requires thirty-two ability points.


== Power Increases ==
== Boons from Patron ==
<span id="Boon"></span>
<span id="Boon"></span>
[[File:Power_increase.png|alt=Haze's power increase stats, showing +.28 base bullet damage, +3.4 base [[Melee attack|melee damage]], and +27 base health.|thumb|Haze's power increase profile.]]
[[File:Power_increase.png|alt=Haze's power increase stats, showing +.28 base bullet damage, +3.4 base [[Melee attack|melee damage]], and +27 base health.|thumb|Haze's power increase profile.]]
Power increases serve to increase the base attributes of the hero. [[Level]] occasionally grant Power Increases ([[File:Power Increase|15px]]). The base attributes that are improved by power increases are: base bullet damage, base [[Melee attack|melee damage]], and base health. Each hero gains unique amounts of base stats with their power increases. The differences in these power increase profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game.
Boons serve to increase the base attributes of the hero. [[Level]] occasionally grant Boons from [[Patron]] [[File:Boon_icon.png|30px]]. The base attributes that are improved by Boons are: base bullet damage, base [[Melee attack|melee damage]], and base health. Each hero gains unique amounts of base stats from their Boons. The differences in these power increase profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game.


<br>[[File:Boon_icon.png|70px]]
<br>[[File:Boon_icon.png|70px]]