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| == Boon Tables == | | == Boon Tables == |
| {{#invoke:LevelTables|write_multishot_stats}}
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| Weapons with alt-fire:
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| * {{HeroIcon|Shiv}}: 3 ammo consumed
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| * {{HeroIcon|Viscous}}: 5 ammo consumed
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| * {{HeroIcon|Yamato}}: 3 ammo consumed
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| Spreadshot weapons will consume a single round in the magazine and fire all pellets at once centered around the crosshair position. Based on distance and spread, some pellets may miss the target.
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| Burst Fire weapons will try to consume as many magazine rounds as there are in a single burst and will fire one bullet at the crosshair position per round consumed, applying recoil and waiting for a short delay before shooting the next bullet. If there are not enough rounds in the magazine, the burst will end prematurely. Actions such as dashing and using a melee attack will pause a burst but not cancel it (same mechanic as pausing weapon reloads).
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| Alt-firing may consume extra rounds to execute an alternative shot with upgraded properties by pressing the alt fire button (normally used to look down sight).
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| {{#invoke:LevelTables|write_power_increase_table|BulletDamage|title=Base Bullet Damage based on Boons}} | | {{#invoke:LevelTables|write_power_increase_table|BulletDamage|title=Base Bullet Damage based on Boons}} |
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