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==Counters== Several items and abilities can mitigate or counter build-up effects: * {{ItemIcon|Plated Armor}} provides a chance to block bullet effects from incoming shots entirely, which includes any build-up effects. * Abilities and items that [[Status Effect#Disarm|disarm]] the enemy or reduce their [[fire rate]], such as {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}}, {{ItemIcon|Disarming Hex}} and {{ItemIcon|Juggernaut}}. * {{ItemIcon|Dispel Magic}} removes any existing build-up applied to the player. * Items providing [[Debuff Resist]] reduce the lingering duration of build-up as well as the duration of already triggered effects. ** {{ItemIcon|Debuff Reducer}} and its upgrades {{ItemIcon|Spellbreaker}} and {{ItemIcon|Unstoppable}} ** {{ItemIcon|Blood Tribute}} ** {{ItemIcon|Weighted Shots}} * if the player has no build-up, {{ItemIcon|Counterspell}} prevents the first shot of build-up. If the player already has a build-up counter, it prevents from triggering when the build-up crosses 100% threshold, but does not prevent the build-up itself. * Abilities and items that makes the player [[Status Effect#Invincibility|immune to damage]], such as {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}} or {{ItemIcon|Ethereal Shift}}, will also prevent any build-up on the player. Notes: * {{ItemIcon|Metal Skin}}, despite providing immunity to bullet damage, does not protect against build-up in any way; shots negated by Metal Skin still contribute their full build-up percentage. * {{ItemIcon|Return Fire}} does not build up effects against the attacker. {{Stats}}
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