Build-Up: Difference between revisions

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| {{ItemIcon|Inhibitor}} || Damage Reduction and [[Healing]] Reduction
| {{ItemIcon|Inhibitor}} || Damage Reduction and [[Healing]] Reduction
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| {{ItemIcon|Toxic Bullets}} || Bleed ([[Spirit Damage]] over time)
| {{ItemIcon|Toxic Bullets}}* || Bleed ([[Spirit Damage]] over time)
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| {{ItemIcon|Spiritual Overflow}}* || [[Fire Rate]], [[Spirit Power]] and [[Lifesteal|Spirit Lifesteal]]
| {{ItemIcon|Spiritual Overflow}}** || [[Fire Rate]], [[Spirit Power]] and [[Lifesteal|Spirit Lifesteal]]
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<nowiki>*</nowiki> Doesn't build-up with melee.


<nowiki>*</nowiki> {{ItemIcon|Spiritual Overflow}} is a special case: its build-up affects the shooter rather than the target. However, the build-up meter still accumulates on the target being shot, meaning it is impossible to accelerate the process by shooting multiple different targets at once. It is also the only build-up source where the progress is not shown above the target.
<nowiki>**</nowiki> {{ItemIcon|Spiritual Overflow}} is a special case: its build-up affects the shooter rather than the target. However, the build-up meter still accumulates on the target being shot, meaning it is impossible to accelerate the process by shooting multiple different targets at once. It is also the only build-up source where the progress is not shown above the target.


==Heroes==
==Heroes==