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clarify wording for counters |
Gammaton32 (talk | contribs) →Heroes: updated and added icons |
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Some heroes have abilities that use the Build-up mechanic, accumulating a percentage on the target until the associated effect triggers. | Some heroes have abilities that use the Build-up mechanic, accumulating a percentage on the target until the associated effect triggers. | ||
* {{HeroIcon|Infernus}} — | * {{HeroIcon|Infernus}} — {{AbilityIcon|Afterburn}}: triggers a Burn (damage over time) effect. Light Melee attacks count as 1 stack; Heavy Melee attacks count as 2 stacks. | ||
* {{HeroIcon|Mina}} — | * {{HeroIcon|Mina}} — {{AbilityIcon|Love Bites}}: triggers a Spirit damage proc. Melee attacks do not contribute to build-up. | ||
* {{HeroIcon|Silver}} — {{AbilityIcon|Slam Fire}} (Tier 3): deals bonus damage if all 3 shots hit the same target. | |||
Note: {{HeroIcon|Graves}}' {{AbilityIcon|Essence Theft}} appears visually as a Build-Up, but it's actually a stacking effect, as the effect is applied over time. | |||
==Counters== | ==Counters== | ||