Build-Up: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) No edit summary Tags: Mobile edit Mobile web edit Advanced mobile edit |
Gammaton32 (talk | contribs) →Items: note on toxic |
||
| Line 21: | Line 21: | ||
| {{ItemIcon|Inhibitor}} || Damage Reduction and [[Healing]] Reduction | | {{ItemIcon|Inhibitor}} || Damage Reduction and [[Healing]] Reduction | ||
|- | |- | ||
| {{ItemIcon|Toxic Bullets}} || Bleed ([[Spirit Damage]] over time) | | {{ItemIcon|Toxic Bullets}}* || Bleed ([[Spirit Damage]] over time) | ||
|- | |- | ||
| {{ItemIcon|Spiritual Overflow}}* || [[Fire Rate]], [[Spirit Power]] and [[Lifesteal|Spirit Lifesteal]] | | {{ItemIcon|Spiritual Overflow}}** || [[Fire Rate]], [[Spirit Power]] and [[Lifesteal|Spirit Lifesteal]] | ||
|} | |} | ||
<nowiki>*</nowiki> Doesn't build-up with melee. | |||
<nowiki>*</nowiki> {{ItemIcon|Spiritual Overflow}} is a special case: its build-up affects the shooter rather than the target. However, the build-up meter still accumulates on the target being shot, meaning it is impossible to accelerate the process by shooting multiple different targets at once. It is also the only build-up source where the progress is not shown above the target. | <nowiki>**</nowiki> {{ItemIcon|Spiritual Overflow}} is a special case: its build-up affects the shooter rather than the target. However, the build-up meter still accumulates on the target being shot, meaning it is impossible to accelerate the process by shooting multiple different targets at once. It is also the only build-up source where the progress is not shown above the target. | ||
==Heroes== | ==Heroes== | ||