Build-Up: Difference between revisions

Vergir (talk | contribs)
Add Build-Up page (with help from vergir-bot LLM)
 
clarify wording for counters
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Several items can mitigate or counter build-up effects:
Several items can mitigate or counter build-up effects:


* Items providing debuff resist reduce the duration of triggered build-up effects, causing the build-up meter to linger for a shorter time and making subsequent stacking more difficult:
* Items providing debuff resist reduce the lingering duration of build-up as well as making already thiggered effect disappear quicker.
** {{ItemIcon|Debuff Reducer}} and its upgrades {{ItemIcon|Spellbreaker}} and {{ItemIcon|Unstoppable}}
** {{ItemIcon|Debuff Reducer}} and its upgrades {{ItemIcon|Spellbreaker}} and {{ItemIcon|Unstoppable}}
** {{ItemIcon|Blood Tribute}}
** {{ItemIcon|Blood Tribute}}
** {{ItemIcon|Weighted Shots}}
** {{ItemIcon|Weighted Shots}}
* {{ItemIcon|Plated Armor}} provides a chance to block incoming shots entirely, preventing their build-up contribution on each blocked shot.
* {{ItemIcon|Plated Armor}} provides a chance to block bullet effects from incoming shots entirely, which includes any build-up effects.
* {{ItemIcon|Juggernaut}} slows down nearby attackers, making it harder for enemies to stack build-up quickly.
* {{ItemIcon|Juggernaut}} slows fire rate of nearby attackers, making it harder for enemies to stack build-up quickly.


It is worth noting that {{ItemIcon|Metal Skin}}, despite providing immunity to bullet damage, does not protect against build-up in any way; shots negated by Metal Skin still contribute their full build-up percentage.
It is worth noting that {{ItemIcon|Metal Skin}}, despite providing immunity to bullet damage, does not protect against build-up in any way; shots negated by Metal Skin still contribute their full build-up percentage.


{{Stats}}
{{Stats}}