Build-Up: Difference between revisions

Heroes: formatting
more counters and details
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! Name !! Effect on Trigger
! Name !! Effect on Trigger
|-
|-
| {{ItemIcon|Slowing Bullets}} || Movement Slow
| {{ItemIcon|Slowing Bullets}} || [[Movement Slow]]
|-
|-
| {{ItemIcon|Weighted Shots}} || Movement Slow
| {{ItemIcon|Weighted Shots}} || [[Movement Slow]]
|-
|-
| {{ItemIcon|Silencer}} || Silence
| {{ItemIcon|Silencer}} || [[Silence]]
|-
|-
| {{ItemIcon|Inhibitor}} || Damage Reduction and Healing Reduction
| {{ItemIcon|Inhibitor}} || Damage Reduction and [[Healing]] Reduction
|-
|-
| {{ItemIcon|Toxic Bullets}} || Bleed
| {{ItemIcon|Toxic Bullets}} || Bleed ([[Spirit Damage]] over time)
|-
|-
| {{ItemIcon|Spiritual Overflow}}* || Spirit Overflow
| {{ItemIcon|Spiritual Overflow}}* || [[Fire Rate]], [[Spirit Power]] and [[Ability Duration]]
|}
|}


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==Counters==
==Counters==
Several items can mitigate or counter build-up effects:
Several items and abilities can mitigate or counter build-up effects:


* Abilities that makes the player [[Status Effect#Invincibility|immune to damage]], such as {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}}.
* {{ItemIcon|Dispel Magic}} removes any existing build-up applied to the player.
* {{ItemIcon|Counterspell}} prevents build-up when activated.
* Items providing debuff resist reduce the lingering duration of build-up as well as making already thiggered effect disappear quicker.
* Items providing debuff resist reduce the lingering duration of build-up as well as making already thiggered effect disappear quicker.
** {{ItemIcon|Debuff Reducer}} and its upgrades {{ItemIcon|Spellbreaker}} and {{ItemIcon|Unstoppable}}
** {{ItemIcon|Debuff Reducer}} and its upgrades {{ItemIcon|Spellbreaker}} and {{ItemIcon|Unstoppable}}
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** {{ItemIcon|Weighted Shots}}
** {{ItemIcon|Weighted Shots}}
* {{ItemIcon|Plated Armor}} provides a chance to block bullet effects from incoming shots entirely, which includes any build-up effects.
* {{ItemIcon|Plated Armor}} provides a chance to block bullet effects from incoming shots entirely, which includes any build-up effects.
* {{ItemIcon|Juggernaut}} slows fire rate of nearby attackers, making it harder for enemies to stack build-up quickly.
* Abilities and items that [[Status Effect#Disarm|disarm]] the enemy or reduce their [[fire rate]], such as {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}}, {{ItemIcon|Disarming Hex}} and {{ItemIcon|Juggernaut}}.


It is worth noting that {{ItemIcon|Metal Skin}}, despite providing immunity to bullet damage, does not protect against build-up in any way; shots negated by Metal Skin still contribute their full build-up percentage.
Notes:
* {{ItemIcon|Metal Skin}}, despite providing immunity to bullet damage, does not protect against build-up in any way; shots negated by Metal Skin still contribute their full build-up percentage.
* {{ItemIcon|Return Fire}} does not build up effects against the attacker.


{{Stats}}
{{Stats}}