Build-Up: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) |
Gammaton32 (talk | contribs) →Heroes: wording |
||
| Line 35: | Line 35: | ||
* {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}}: triggers a Burn (damage over time) effect. Light Melee attacks count as 1 stack; Heavy Melee attacks count as 2 stacks. | * {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}}: triggers a Burn (damage over time) effect. Light Melee attacks count as 1 stack; Heavy Melee attacks count as 2 stacks. | ||
* {{HeroIcon|Mina}}'s {{AbilityIcon|Love Bites}}: triggers a Spirit damage proc. Melee attacks do not contribute to build-up. | * {{HeroIcon|Mina}}'s {{AbilityIcon|Love Bites}}: triggers a Spirit damage proc. Melee attacks do not contribute to build-up. | ||
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}}: builds up stacks by shooting the target at certain intervals, triggering a Spirit damage proc either when the timer runs out, when max stacks are reached, or when | * {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}}: builds up stacks by shooting the target at certain intervals, triggering a Spirit damage proc either when the timer runs out, when max stacks are reached, or when activated by Mirage. Builds up with a single bullet per stack. | ||
* {{HeroIcon|Silver}}'s {{AbilityIcon|Slam Fire}} (Tier 3): deals bonus damage if all 3 shots hit the same target. | * {{HeroIcon|Silver}}'s {{AbilityIcon|Slam Fire}} (Tier 3): deals bonus damage if all 3 shots hit the same target. | ||