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m update spiritual overflow to match latest patch data |
Gammaton32 (talk | contribs) Added melee info and Vyper venom Tags: Mobile edit Mobile web edit Advanced mobile edit |
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[[File:Buildup example 2.jpg|thumb|300px|Infernus stacking build-up from {{AbilityIcon|Afterburn}} and {{ItemIcon|Toxic Bullets}} on Bebop]] | [[File:Buildup example 2.jpg|thumb|300px|Infernus stacking build-up from {{AbilityIcon|Afterburn}} and {{ItemIcon|Toxic Bullets}} on Bebop]] | ||
'''Build-up''' is a mechanic that causes bullets to accumulate a status effect over multiple hits. | '''Build-up''' is a mechanic that causes bullets or [[Melee Attack|melee attacks]] to accumulate a status effect over multiple hits. | ||
Whenever a hero fires at an enemy, items and abilities with Build-up add a percentage to a meter on that target. Once the meter reaches 100%, the associated status effect is triggered. The progress of a build-up is shown as round icons above the target. Build-up per shot is reduced by [[Falloff Range|damage falloff]], dropping to as low as 10% of its base value at maximum range. | Whenever a hero fires at an enemy, items and abilities with Build-up add a percentage to a meter on that target. Once the meter reaches 100%, the associated status effect is triggered. The progress of a build-up is shown as round icons above the target. Build-up per shot is reduced by [[Falloff Range|damage falloff]], dropping to as low as 10% of its base value at maximum range. For most effects, melee damage also apply build-up. | ||
Build-up is a related but distinct mechanic from [[Stack|Stacks]]. Unlike stacks, which are discrete increments that scale an ongoing effect, build-up functions as a percentage meter that triggers a single status effect upon reaching 100%. | Build-up is a related but distinct mechanic from [[Stack|Stacks]]. Unlike stacks, which are discrete increments that scale an ongoing effect, build-up functions as a percentage meter that triggers a single status effect upon reaching 100%. | ||
==Items== | ==Items== | ||
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* {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}}: builds up stacks by shooting the target at certain intervals, triggering a Spirit damage proc either when the timer runs out, when max stacks are reached, or when activated by Mirage. Builds up with a single bullet per stack. | * {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}}: builds up stacks by shooting the target at certain intervals, triggering a Spirit damage proc either when the timer runs out, when max stacks are reached, or when activated by Mirage. Builds up with a single bullet per stack. | ||
* {{HeroIcon|Silver}}'s {{AbilityIcon|Slam Fire}} (Tier 3): deals bonus damage if all 3 shots hit the same target. | * {{HeroIcon|Silver}}'s {{AbilityIcon|Slam Fire}} (Tier 3): deals bonus damage if all 3 shots hit the same target. | ||
* {{HeroIcon|Vyper}}'s {{AbilityIcon|Lethal Venom}} (Tier 3): triggers a Spirit damage proc. Can build up with melee and isn't blocked by {{AbilityIcon|Petrifying Bola}}. | |||
Note: {{HeroIcon|Graves}}' {{AbilityIcon|Essence Theft}} appears visually as a Build-Up, but it's actually a stacking effect, as the effect is applied over time. | Note: {{HeroIcon|Graves}}' {{AbilityIcon|Essence Theft}} appears visually as a Build-Up, but it's actually a stacking effect, as the effect is applied over time. | ||