Bullet Damage: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) link |
Merged the alt-fire table into the main bullet damage table (with help from vergir-bot LLM) |
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{{plink|Bullet Damage}} is a stat that [[heroes]] start with | {{plink|Bullet Damage}} is a stat that [[heroes]] start with, increasing with [[boons]]. It can also be increased by [[items]] through the [[Weapon Damage]] stat. | ||
Values referenced from [[Hero Comparison Table]]. | Values referenced from [[Hero Comparison Table]]. | ||
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* {{HeroIcon|Drifter}}'s spreadshot weapon has the exception of always dealing the same amount of damage to a target, regardless of how many bullets hit per shot. | * {{HeroIcon|Drifter}}'s spreadshot weapon has the exception of always dealing the same amount of damage to a target, regardless of how many bullets hit per shot. | ||
{{#invoke:HeroDataArrays|heroBulletDamageTable}} | {{#invoke:HeroDataArrays|heroBulletDamageTable}} | ||
{{#invoke:LevelTables|write_power_increase_table|BulletDamage|title=Base Bullet Damage based on Boons}} | {{#invoke:LevelTables|write_power_increase_table|BulletDamage|title=Base Bullet Damage based on Boons}} | ||
{{Stats}} | {{Stats}} | ||