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| {{plink|Bullet Damage}} is a stat that [[heroes]] start with and can obtain more through [[items]]. | | {{plink|Bullet Damage}} is a stat that [[heroes]] start with, increasing with [[boons]]. It can also be increased by [[items]] through the [[Weapon Damage]] stat. |
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| A permanent Bullet Damage buff can be obtained from [[Golden Statue]]s.
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| Values referenced from [[Hero Comparison Table]]. | | Values referenced from [[Hero Comparison Table]]. |
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| * {{HeroIcon|Drifter}}'s spreadshot weapon has the exception of always dealing the same amount of damage to a target, regardless of how many bullets hit per shot. | | * {{HeroIcon|Drifter}}'s spreadshot weapon has the exception of always dealing the same amount of damage to a target, regardless of how many bullets hit per shot. |
| {{#invoke:HeroDataArrays|heroBulletDamageTable}} | | {{#invoke:HeroDataArrays|heroBulletDamageTable}} |
| {| class="wikitable sortable mw-collapsible" style="text-align: center"
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| |+Base Alt-Fire Bullet Damage Stats
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| !Hero
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| !Starting
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| !Added per Boon
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| !At Max Boon
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| |-
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| | style="text-align: left" |{{PageRef|name=Shiv}}
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| |{{#invoke:HeroData|get_alt_fire_var|Shiv|BulletDamage}}
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| | +{{#invoke:HeroData|get_hero_scalar|Shiv|Level|BulletDamageAltFire|no_template=true}}
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| |{{#expr:{{#invoke:HeroData|get_alt_fire_var|Shiv|BulletDamage}}+({{#invoke:HeroData|get_hero_scalar|Shiv|Level|BulletDamageAltFire|no_template=true}}*{{#invoke:SoulUnlock|get_max|PowerIncrease}})round1}}
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| |-
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| | style="text-align: left" |{{PageRef|name=Viscous}}
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| |{{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}
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| | +{{#invoke:HeroData|get_hero_scalar|Viscous|Level|BulletDamageAltFire|no_template=true}}
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| |{{#expr:{{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}+({{#invoke:HeroData|get_hero_scalar|Viscous|Level|BulletDamageAltFire|no_template=true}}*{{#invoke:SoulUnlock|get_max|PowerIncrease}})}}
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| | style="text-align: left" |{{PageRef|name=Yamato}}
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| |{{#invoke:HeroData|get_alt_fire_var|Yamato|BulletDamage}}
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| | +{{#invoke:HeroData|get_hero_scalar|Yamato|Level|BulletDamageAltFire|no_template=true}}
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| |{{#expr:{{#invoke:HeroData|get_alt_fire_var|Yamato|BulletDamage}}+({{#invoke:HeroData|get_hero_scalar|Yamato|Level|BulletDamageAltFire|no_template=true}}*{{#invoke:SoulUnlock|get_max|PowerIncrease}})round1}}
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| |}
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| {{#invoke:LevelTables|write_power_increase_table|BulletDamage|title=Base Bullet Damage based on Boons}} | | {{#invoke:LevelTables|write_power_increase_table|BulletDamage|title=Base Bullet Damage based on Boons}} |
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| {{Stats}} | | {{Stats}} |