Bullet Damage: Difference between revisions

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added alt fire stats
corrected alt fire scaling
Line 20: Line 20:
|{{PageRef|name=Viscous}}
|{{PageRef|name=Viscous}}
|{{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}
|{{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}
| +1.6
| +0.36
|{{#expr:{{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}+(1.6*{{#invoke:SoulUnlock|get_max|PowerIncrease}})}}
|{{#expr:{{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}+(0.36*{{#invoke:SoulUnlock|get_max|PowerIncrease}})}}
|-
|-
|{{PageRef|name=Yamato}}
|{{PageRef|name=Yamato}}
|{{#invoke:HeroData|get_alt_fire_var|Yamato|BulletDamage}}
|{{#invoke:HeroData|get_alt_fire_var|Yamato|BulletDamage}}
| +0.7
| +0.154
|{{#expr:{{#invoke:HeroData|get_alt_fire_var|Yamato|BulletDamage}}+(0.7*{{#invoke:SoulUnlock|get_max|PowerIncrease}})}}
|{{#expr:{{#invoke:HeroData|get_alt_fire_var|Yamato|BulletDamage}}+(0.154*{{#invoke:SoulUnlock|get_max|PowerIncrease}})}}
|}
|}
{{#invoke:LevelTables|write_power_increase_table|BulletDamage|title=Base Bullet Damage based on Boons}}
{{#invoke:LevelTables|write_power_increase_table|BulletDamage|title=Base Bullet Damage based on Boons}}


{{Stats}}
{{Stats}}