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{{ | {{Otheruses|the stat|the item|Bullet Lifesteal (item)}} | ||
'''Bullet Lifesteal''' is a stat that causes a percentage of bullet damage dealt to be regained as health. | |||
== Math == | |||
Despite being presented in-game as +X% Bullet Lifesteal, multiple sources of bullet lifesteal stack multiplicatively, not additively. | |||
The formula for bullet lifesteal is: <math>BL_f = 1 - \prod_{i=1}^n (1 - BL_i)</math><br/><!--this is rounded, but the game displays two different calculations where one is rounded up, and the other is rounded down--> | |||
where:<br/> | |||
<math> | |||
\begin{align} | |||
n &= \text{number of bullet lifesteal sources,} \\ | |||
BL_i &= \text{initial bullet lifesteal,} \\ | |||
BL_f &= \text{final bullet lifesteal} | |||
\end{align} | |||
</math> | |||
For example, with 10% Bullet Lifesteal from [[Crippling Headshot]] and 35% Bullet Lifesteal from [[Leech]], total bullet lifesteal is: | |||
<math>BL_f = 1 - (1 - 0.10) \times (1 - 0.35) = 41.5% \approx 41%</math><!--the stat ingame says 42%, but the calculation on hover says 41%--> | |||
== Sources == | |||
{{Item stat table|Bullet Lifesteal}} | |||
{{Stat navbox}} | |||