Editing Bullet LifestealGive feedback
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 1: | Line 1: | ||
{{ | {{Otheruses|the stat|the item|Bullet Lifesteal (item)}} | ||
'''Bullet Lifesteal''' is a stat that causes a percentage of bullet damage dealt to be regained as health. | |||
== Math == | |||
Despite being presented in-game as +X% Bullet Lifesteal, multiple sources of bullet lifesteal stack multiplicatively, not additively. | |||
Despite being presented in-game as +X% Bullet Lifesteal, different sources of bullet lifesteal stack multiplicatively, not additively. With <math>n</math> different sources of bullet lifesteal, final bullet lifesteal is given by: | |||
<math>BL_F = 1 - \prod_{i=1}^n (1 - BL_i)</math><br/><!--this is rounded, but the game displays two different calculations where one is rounded up, and the other is rounded down--> | |||
where BL<sub>''i''</sub> is the bullet lifesteal provided by the ''i''th source. | |||
===Example=== | |||
With 10% Bullet Lifesteal from [[Crippling Headshot]] and 35% Bullet Lifesteal from [[Leech]], final bullet lifesteal is: | |||
<math>BL_F = 1 - (1 - 0.10) \times (1 - 0.35) = 41.5%</math><!--the stat ingame says 42%, but the calculation on hover says 41%--> | |||
Note that the in-game user interface is inconsistent in how it rounds the final number. | |||
== Sources == | |||
{{Item stat table|Bullet Lifesteal}} | |||
{{Stat navbox}} | |||