Bullet Lifesteal: Difference between revisions

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Cleaned up link to bullet lifesteal stat
 
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{{Otheruses|the stat|the item|Bullet Lifesteal (item)}}
{{Disambiguation}}
'''Bullet Lifesteal''' may refer to:


'''Bullet Lifesteal''' is a stat that causes a percentage of bullet damage dealt to be regained as health.
* [[Lifesteal#Bullet Lifesteal|Bullet Lifesteal (stat)]]
 
* [[Bullet Lifesteal (item)]]
== Math ==
Despite being presented in-game as +X% Bullet Lifesteal, different sources of bullet lifesteal stack multiplicatively, not additively. With <math>n</math> different sources of bullet lifesteal, final bullet lifesteal is given by:
 
<math>BL_F = 1 - \prod_{i=1}^n (1 - BL_i)</math><br/><!--this is rounded, but the game displays two different calculations where one is rounded up, and the other is rounded down-->
 
where BL<sub>''i''</sub> is the bullet lifesteal provided by the ''i''th source.
 
===Example===
 
With 10% Bullet Lifesteal from [[Crippling Headshot]] and 35% Bullet Lifesteal from [[Leech]], final bullet lifesteal is:
 
<math>BL_F = 1 - (1 - 0.10) \times (1 - 0.35) = 41.5%</math><!--the stat ingame says 42%, but the calculation on hover says 41%-->
 
Note that the in-game user interface is inconsistent in how it rounds the final number.
 
== Sources ==
{{Item stat table|Bullet Lifesteal}}
 
{{Stat navbox}}