Bullet Lifesteal: Difference between revisionsGive feedback
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SerpentofSet (talk | contribs) →Math: the i in BL_i does not mean initial, it is just the index from 1 to n that the product operator iterates over; listing each term in TeX is not typical of how formulae are presented in academia or even on Wikipedia, see the Wikipedia pages on mass-energy equivalence or Newton's laws |
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Despite being presented in-game as +X% Bullet Lifesteal, multiple sources of bullet lifesteal stack multiplicatively, not additively. | Despite being presented in-game as +X% Bullet Lifesteal, multiple sources of bullet lifesteal stack multiplicatively, not additively. | ||
Despite being presented in-game as +X% Bullet Lifesteal, different sources of bullet lifesteal stack multiplicatively, not additively. With <math>n</math> different sources of bullet lifesteal, final bullet lifesteal is given by: | |||
<math>BL_F = 1 - \prod_{i=1}^n (1 - BL_i)</math><br/><!--this is rounded, but the game displays two different calculations where one is rounded up, and the other is rounded down--> | |||
<math> | where BL<sub>''i''</sub> is the bullet lifesteal provided by the ''i''th source. | ||
===Example=== | |||
With 10% Bullet Lifesteal from [[Crippling Headshot]] and 35% Bullet Lifesteal from [[Leech]], final bullet lifesteal is: | |||
<math>BL_F = 1 - (1 - 0.10) \times (1 - 0.35) = 41.5%</math><!--the stat ingame says 42%, but the calculation on hover says 41%--> | |||
Note that the in-game user interface is inconsistent in how it rounds the final number. | |||
== Sources == | == Sources == | ||