Bullet Resilience: Difference between revisions

add note that the resist bonuses are combined additively instead of multiplicatively (something i've been wondering about this item forever). mirrored on the spirit resilience page
oops, fixed. I didn't change TechResist to BulletResist
 
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== Notes ==
== Notes ==
* While below {{ItemData|Bullet Resilience|HealthThreshold}}% health, Bullet Resilience provides one unified 45% [[Bullet Resist]] bonus. This is stronger than two {{ItemData|Bullet Resilience|BulletResistBelowThreshold}} + {{ItemData|Bullet Resilience|BulletResist}} bonuses which would only be worth 40.5% due to [[Damage_Resistance#Calculation|resistance multiplication]].
* While below {{ItemData|{{#var: item_key_or_en}}|HealthThreshold}}% health, Bullet Resilience provides one unified {{#expr: {{#replace: {{ItemData|{{#var: item_key_or_en}}|BulletResist}} + {{ItemData|{{#var: item_key_or_en}}|BulletResistBelowThreshold}}|%|}}}}% [[Bullet Resist]] bonus. This is stronger than two {{ItemData|{{#var: item_key_or_en}}|BulletResist}} + {{ItemData|{{#var: item_key_or_en}}|BulletResistBelowThreshold}} bonuses which would only be worth {{#expr: {{#replace: (1 - (1 - {{ItemData|{{#var: item_key_or_en}}|BulletResist}} / 100) * (1 - {{ItemData|{{#var: item_key_or_en}}|BulletResistBelowThreshold}} / 100)) * 100 round 1|%|}}}}% due to [[Damage_Resistance#Calculation|resistance multiplication]].


== Update history ==
== Update history ==