Bullet Resilience: Difference between revisionsGive feedback
add note that the resist bonuses are combined additively instead of multiplicatively (something i've been wondering about this item forever). mirrored on the spirit resilience page |
use dataprop over #replace itemdata |
||
| (3 intermediate revisions by the same user not shown) | |||
| Line 4: | Line 4: | ||
== Notes == | == Notes == | ||
* While below {{ | * While below {{DataProp|{{#var: item_key_or_en}}|HealthThreshold}}% health, Bullet Resilience provides one unified {{#expr: {{DataProp|{{#var: item_key_or_en}}|BulletResist}} + {{DataProp|{{#var: item_key_or_en}}|BulletResistBelowThreshold}}}}% [[Bullet Resist]] bonus. This is stronger than two {{DataProp|{{#var: item_key_or_en}}|BulletResist}}% + {{DataProp|{{#var: item_key_or_en}}|BulletResistBelowThreshold}}% bonuses which would only be worth {{#expr: (1 - (1 - {{DataProp|{{#var: item_key_or_en}}|BulletResist}} / 100) * (1 - {{DataProp|{{#var: item_key_or_en}}|BulletResistBelowThreshold}} / 100)) * 100 round 1}}% due to [[Damage_Resistance#Calculation|resistance multiplication]]. | ||
== Update history == | == Update history == | ||