Bullet Resilience: Difference between revisionsGive feedback
m bot edit made with jswikibot:: replace == Navigation == {{Item Navbox}} with == Navigation == {{Item Navbox}} |
use dataprop over #replace itemdata |
||
| (4 intermediate revisions by the same user not shown) | |||
| Line 2: | Line 2: | ||
{{ItemSummary|{{#var:item_key_or_en}}}} | {{ItemSummary|{{#var:item_key_or_en}}}} | ||
== Notes == | |||
* While below {{DataProp|{{#var: item_key_or_en}}|HealthThreshold}}% health, Bullet Resilience provides one unified {{#expr: {{DataProp|{{#var: item_key_or_en}}|BulletResist}} + {{DataProp|{{#var: item_key_or_en}}|BulletResistBelowThreshold}}}}% [[Bullet Resist]] bonus. This is stronger than two {{DataProp|{{#var: item_key_or_en}}|BulletResist}}% + {{DataProp|{{#var: item_key_or_en}}|BulletResistBelowThreshold}}% bonuses which would only be worth {{#expr: (1 - (1 - {{DataProp|{{#var: item_key_or_en}}|BulletResist}} / 100) * (1 - {{DataProp|{{#var: item_key_or_en}}|BulletResistBelowThreshold}} / 100)) * 100 round 1}}% due to [[Damage_Resistance#Calculation|resistance multiplication]]. | |||
== Update history == | == Update history == | ||