Bullet Resilience: Difference between revisionsGive feedback
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oops, fixed. I didn't change TechResist to BulletResist |
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{{Infobox item | {{Infobox item/auto|Bullet Resilience}} | ||
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{{ItemSummary|{{#var:item_key_or_en}}}} | |||
== | == Notes == | ||
* While below {{ItemData|{{#var: item_key_or_en}}|HealthThreshold}}% health, Bullet Resilience provides one unified {{#expr: {{#replace: {{ItemData|{{#var: item_key_or_en}}|BulletResist}} + {{ItemData|{{#var: item_key_or_en}}|BulletResistBelowThreshold}}|%|}}}}% [[Bullet Resist]] bonus. This is stronger than two {{ItemData|{{#var: item_key_or_en}}|BulletResist}} + {{ItemData|{{#var: item_key_or_en}}|BulletResistBelowThreshold}} bonuses which would only be worth {{#expr: {{#replace: (1 - (1 - {{ItemData|{{#var: item_key_or_en}}|BulletResist}} / 100) * (1 - {{ItemData|{{#var: item_key_or_en}}|BulletResistBelowThreshold}} / 100)) * 100 round 1|%|}}}}% due to [[Damage_Resistance#Calculation|resistance multiplication]]. | |||
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== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
{{ | == Trivia == | ||
* This item was previously named '''Improved Bullet Armor'''. | |||
== Navigation == | |||
{{Item Navbox}} | |||