Bullet Resilience: Difference between revisionsGive feedback
Jump to navigation
Jump to search
add note that the resist bonuses are combined additively instead of multiplicatively (something i've been wondering about this item forever). mirrored on the spirit resilience page |
→Notes: resistances now pull from ItemData because this item gets tweaked really often |
||
| Line 4: | Line 4: | ||
== Notes == | == Notes == | ||
* While below {{ItemData| | * While below {{ItemData|{{#var: item_key_or_en}}|HealthThreshold}}% health, Bullet Resilience provides one unified {{#expr: {{#replace: {{ItemData|{{#var: item_key_or_en}}|TechResist}} + {{ItemData|{{#var: item_key_or_en}}|TechResistBelowThreshold}}|%|}}}}% [[Bullet Resist]] bonus. This is stronger than two {{ItemData|{{#var: item_key_or_en}}|TechResist}} + {{ItemData|{{#var: item_key_or_en}}|TechResistBelowThreshold}} bonuses which would only be worth {{#expr: {{#replace: (1 - (1 - {{ItemData|{{#var: item_key_or_en}}|TechResist}} / 100) * (1 - {{ItemData|{{#var: item_key_or_en}}|TechResistBelowThreshold}} / 100)) * 100 round 1|%|}}}}% due to [[Damage_Resistance#Calculation|resistance multiplication]]. | ||
== Update history == | == Update history == | ||