Bullet Resilience: Difference between revisions

Notes: resistances now pull from ItemData because this item gets tweaked really often
Undo revision 146589 by ~2026-LaneFireUrn1085 (talk)
Tag: Undo
Line 4: Line 4:


== Notes ==
== Notes ==
* While below {{ItemData|{{#var: item_key_or_en}}|HealthThreshold}}% health, Bullet Resilience provides one unified {{#expr: {{#replace: {{ItemData|{{#var: item_key_or_en}}|TechResist}} + {{ItemData|{{#var: item_key_or_en}}|TechResistBelowThreshold}}|%|}}}}% [[Bullet Resist]] bonus. This is stronger than two {{ItemData|{{#var: item_key_or_en}}|TechResist}} + {{ItemData|{{#var: item_key_or_en}}|TechResistBelowThreshold}} bonuses which would only be worth {{#expr: {{#replace: (1 - (1 - {{ItemData|{{#var: item_key_or_en}}|TechResist}} / 100) * (1 - {{ItemData|{{#var: item_key_or_en}}|TechResistBelowThreshold}} / 100)) * 100 round 1|%|}}}}% due to [[Damage_Resistance#Calculation|resistance multiplication]].
* While below {{ItemData|Bullet Resilience|HealthThreshold}}% health, Bullet Resilience provides one unified 45% [[Bullet Resist]] bonus. This is stronger than two {{ItemData|Bullet Resilience|BulletResistBelowThreshold}} + {{ItemData|Bullet Resilience|BulletResist}} bonuses which would only be worth 40.5% due to [[Damage_Resistance#Calculation|resistance multiplication]].


== Update history ==
== Update history ==