Bullet Resilience: Difference between revisionsGive feedback
add note that the resist bonuses are combined additively instead of multiplicatively (something i've been wondering about this item forever). mirrored on the spirit resilience page |
→Notes: resistances now pull from ItemData because this item gets tweaked really often |
||
| Line 4: | Line 4: | ||
== Notes == | == Notes == | ||
* While below {{ItemData| | * While below {{ItemData|{{#var: item_key_or_en}}|HealthThreshold}}% health, Bullet Resilience provides one unified {{#expr: {{#replace: {{ItemData|{{#var: item_key_or_en}}|TechResist}} + {{ItemData|{{#var: item_key_or_en}}|TechResistBelowThreshold}}|%|}}}}% [[Bullet Resist]] bonus. This is stronger than two {{ItemData|{{#var: item_key_or_en}}|TechResist}} + {{ItemData|{{#var: item_key_or_en}}|TechResistBelowThreshold}} bonuses which would only be worth {{#expr: {{#replace: (1 - (1 - {{ItemData|{{#var: item_key_or_en}}|TechResist}} / 100) * (1 - {{ItemData|{{#var: item_key_or_en}}|TechResistBelowThreshold}} / 100)) * 100 round 1|%|}}}}% due to [[Damage_Resistance#Calculation|resistance multiplication]]. | ||
== Update history == | == Update history == | ||