Bullet Resilience: Difference between revisionsGive feedback
oops, fixed. I didn't change TechResist to BulletResist |
use dataprop over #replace itemdata |
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== Notes == | == Notes == | ||
* While below {{ | * While below {{DataProp|{{#var: item_key_or_en}}|HealthThreshold}}% health, Bullet Resilience provides one unified {{#expr: {{DataProp|{{#var: item_key_or_en}}|BulletResist}} + {{DataProp|{{#var: item_key_or_en}}|BulletResistBelowThreshold}}}}% [[Bullet Resist]] bonus. This is stronger than two {{DataProp|{{#var: item_key_or_en}}|BulletResist}}% + {{DataProp|{{#var: item_key_or_en}}|BulletResistBelowThreshold}}% bonuses which would only be worth {{#expr: (1 - (1 - {{DataProp|{{#var: item_key_or_en}}|BulletResist}} / 100) * (1 - {{DataProp|{{#var: item_key_or_en}}|BulletResistBelowThreshold}} / 100)) * 100 round 1}}% due to [[Damage_Resistance#Calculation|resistance multiplication]]. | ||
== Update history == | == Update history == | ||