Cadence: Difference between revisions

no sounds
Line 2: Line 2:
| key = hero_cadence
| key = hero_cadence
| card = Cadence card.png
| card = Cadence card.png
| bullet_damage = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|}}
| no_bullet_resist = true
| no_bullet_resist = true
| release_date = Unreleased
| release_date = Unreleased
Line 7: Line 8:
| no_sprint = true
| no_sprint = true
| no_summary = true
| no_summary = true
| no_voice_actor = true
| no_quotes = true
| no_quotes = true
| no_codenames = true
| no_sounds = true
| max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|}}{{PI|}}
| bullet_damage = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|}}{{PI|}}
| light_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|}}{{PI|}}
| heavy_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|}}{{PI|}}
}}
}}