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Gammaton32 (talk | contribs) |
Gammaton32 (talk | contribs) →Abilities: manual Slash card |
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|-|(2) Leaping Slash= | |-|(2) Leaping Slash= | ||
{{Ability card v2 | {{Ability card v2/Card | ||
| | | name={{#invoke:Lang|get_string|ability_nano_dash}} | ||
| | | cooldown={{#invoke:Abilities|get_ability_prop|{{#invoke:AbilityData|get_ability_name|hero_nano|2}}|AbilityCooldown}} | ||
| icon={{#invoke:Abilities|get_ability_name|hero_nano|2}}.png | |||
| info1_desc={{#invoke:Lang|get_string|ability_nano_dash_desc}} | |||
| info1_mainbox1= | |||
{{Template:Ability card v2/Card/MainBox | |||
| value=101 | |||
| key=UppercutDamage | |||
| type=melee_damage | |||
| scale_type=melee | |||
| scale_value=1.6 | |||
}} | |||
| info1_mainbox2= | |||
{{Template:Ability card v2/Card/MainBox | |||
| value={{#invoke:Abilities|get_ability_prop|{{#invoke:AbilityData|get_ability_name|hero_nano|2}}|HealAmount}} | |||
| key=HealAmount | |||
| type=healing | |||
| scale_type=spirit | |||
| scale_value=1.1 | |||
}} | |||
| info1_altbox1= | |||
{{Template:Ability card v2/Card/AltBox | |||
| value={{#invoke:Abilities|get_ability_prop|{{#invoke:AbilityData|get_ability_name|hero_nano|2}}|DashRange}} | |||
| key=DashRange | |||
| type=distance | |||
}} | |||
| info1_altbox2= | |||
{{Template:Ability card v2/Card/AltBox | |||
| value={{#invoke:Abilities|get_ability_prop|{{#invoke:AbilityData|get_ability_name|hero_nano|2}}|SlashRadius}} | |||
| key=SlashRadius | |||
| type=distance | |||
}} | |||
| upgrade1= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 1 | |||
| description = +30 {{#invoke:Lang|get_string|HealAmount_label}} | |||
}} | |||
| upgrade2= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 2 | |||
| description = +60 {{#invoke:Lang|get_string|Damage_label}} | |||
}} | |||
| upgrade3= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 5 | |||
| description = {{#invoke:Lang|get_string|ability_nano_dash_t3_desc}} | |||
}} | |||
| notes= | | notes= | ||
* Leaping Slash | * Leaping Slash's base damage is equal to light melee damage * 1.6. | ||
}} | }} | ||