Calico: Difference between revisions

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Mandon (talk | contribs)
Trivia: added hideout rich presence
Removed manual template for Leaping Slash
Line 25: Line 25:


|-|(2) Leaping Slash=
|-|(2) Leaping Slash=
{{Ability card v2/Card
{{Ability card v2
  | name={{#invoke:Lang|get_string|ability_nano_dash}}
| hero_name=Calico
  | cooldown={{#invoke:Abilities|get_ability_prop|{{#invoke:AbilityData|get_ability_name|hero_nano|2}}|AbilityCooldown}}
| ability_num=2
  | icon={{#invoke:Abilities|get_ability_name|hero_nano|2}}.png
  | info1_desc={{#invoke:Lang|get_string|ability_nano_dash_desc}}
  | info1_mainbox1=
    {{Template:Ability card v2/Card/MainBox
      | value=101
      | key=MeleeDamage
      | type=melee_damage
      | scale_type=melee
      | scale_value=1.3
    }}
  | info1_mainbox2=
    {{Template:Ability card v2/Card/MainBox
      | value={{#invoke:Abilities|get_ability_prop|{{#invoke:AbilityData|get_ability_name|hero_nano|2}}|HealAmount}}
      | key=HealAmount
      | type=healing
      | scale_type=spirit
      | scale_value=1.2
    }}
  | info1_altbox1=
    {{Template:Ability card v2/Card/AltBox
      | value={{#invoke:Abilities|get_ability_prop|{{#invoke:AbilityData|get_ability_name|hero_nano|2}}|DashRange}}
      | key=DashRange
      | type=distance
    }}
  | info1_altbox2=
    {{Template:Ability card v2/Card/AltBox
      | value={{#invoke:Abilities|get_ability_prop|{{#invoke:AbilityData|get_ability_name|hero_nano|2}}|SlashRadius}}
      | key=SlashRadius
      | type=distance
   
    }}   
  | upgrade1=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 1
      | description = +25 {{#invoke:Lang|get_string|HealAmount_label}}
    }}
   
  | upgrade2=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 2
      | description = +55 {{#invoke:Lang|get_string|Damage_label}}
    }}
   
  | upgrade3=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 5
      | description = {{#invoke:Lang|get_string|ability_nano_dash_t3_desc}}
    }}
| notes=
| notes=
* Leaping Slash's base damage is equal to light melee damage * 1.6.
* Leaping Slash's base damage is equal to light melee damage * 1.6.