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Gammaton32 (talk | contribs) added initial list of removed buffs |
Fix navbox |
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| has_iscomponentof = false | | has_iscomponentof = false | ||
| has_iscomponentof2 = false | | has_iscomponentof2 = false | ||
| passive1_cooldown = | | passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}}s | ||
| passive1_description = Your bullets have a chance to '''shock''' your target. The '''shock''' will jump to a nearby enemy. | | passive1_description = Your bullets have a chance to '''shock''' your target. The '''shock''' will jump to a nearby enemy. | ||
| passive1_stat1 = | | passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DamagePerChain}} Shock Damage | ||
| passive1_stat2 = | | passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcChance}}% Proc Chance | ||
| passive1_stat3 = | | passive1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ChainCount}} Max Jumps | ||
| passive1_stat4 = | | passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ChainRadius}} jump Radius | ||
| active1_cooldown = | | active1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s | ||
| active1_description = Launch a projectile that deals '''damage''', removes all their non-ultimate buffs and applies a strong slow that recovers over time. | | active1_description = Launch a projectile that deals '''damage''', removes all their non-ultimate buffs and applies a strong slow that recovers over time. | ||
| active1_stat1 = | | active1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Damage}} Damage | ||
| active1_stat2 = - | | active1_stat2 = -{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxSlowPercent}}% Max Move Speed | ||
| active1_stat3 = | | active1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SlowDuration}}s Debuff Duration | ||
| component1_name = Tesla Bullets | | component1_name = Tesla Bullets | ||
}} | }} | ||