Capacitor: Difference between revisions

LVL (talk | contribs)
Shock damage can proc spirit damage effects
TheMilkMan (talk | contribs)
Updated formatting, page links, and switched to using new template
Line 1: Line 1:
{{Infobox item
{{Infobox item
| item_name = Capacitor
| item_name           = Capacitor
| has_components = true
| has_components       = true
| has_components2 =
| has_passive1         = true
| has_iscomponentof =
| has_active1         = true
| has_passive1 = true
| passive1_cooldown   = {{ItemData|{{#var:item_key_or_en}}|ProcCooldown}}s
| has_passive2 =
| has_active1 = true
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}}s
| passive1_description = {{#invoke:Lang|get_string|upgrade_chain_lightning_desc}}
| passive1_description = {{#invoke:Lang|get_string|upgrade_chain_lightning_desc}}
| passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DamagePerChain}} Shock Damage
| passive1_stat1       = {{ItemData|{{#var:item_key_or_en}}|DamagePerChain}} Shock [[Spirit Damage|Damage]]
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcChance}} Proc Chance
| passive1_stat2       = {{ItemData|{{#var:item_key_or_en}}|ProcChance}} Proc Chance
| passive1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ChainCount}} Max Jumps
| passive1_stat3       = {{ItemData|{{#var:item_key_or_en}}|ChainCount}} Max Jumps
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ChainRadius}} jump Radius
| passive1_stat4       = {{ItemData|{{#var:item_key_or_en}}|ChainRadius}} Jump Radius
| active1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| active1_cooldown     = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s
| active1_description = {{#invoke:Lang|get_string|upgrade_capacitor_desc}}
| active1_description = {{#invoke:Lang|get_string|upgrade_capacitor_desc}}
| active1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Damage}} Damage
| active1_stat1       = {{ItemData|{{#var:item_key_or_en}}|Damage}} [[Spirit Damage|Damage]]
| active1_stat2 = -{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxSlowPercent}} Max Move Speed
| active1_stat2       = -{{ItemData|{{#var:item_key_or_en}}|MaxSlowPercent}} Max [[Move Speed]]
| active1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SlowDuration}}s Debuff Duration
| active1_stat3       = {{ItemData|{{#var:item_key_or_en}}|SlowDuration}}s Slow Duration
| has_iscomponentof2 =
| component1_name     = Tesla Bullets
| has_iscomponentof3 =
| sound1               = capacitor cast 01.mp3
| component1_name = Tesla Bullets
| sound2               = capacitor proc 01.mp3
| sound1 = capacitor cast 01.mp3
| sound3               = capacitor whizby 01.mp3
| sound2 = capacitor proc 01.mp3
| sound3 = capacitor whizby 01.mp3
}}
}}