Capacitor: Difference between revisions

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Fix descriptions
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{{stub}}{{Construction}}{{Infobox item
{{Infobox item
| item_name = Capacitor
| item_name = Capacitor
| has_components = true
| has_components = true
| has_passive1 = true
| has_passive1 = true
| has_passive2 = false
| has_active1 = true
| has_active1 = true
| has_iscomponentof = false
| has_iscomponentof2 = false
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}}s
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}}s
| passive1_description = {{#invoke:Lang|get_string|upgrade_chain_lightning_desc}}
| passive1_description = {{#invoke:Lang|get_string|upgrade_chain_lightning_desc}}
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}}
}}


'''Capacitor''' is a Tier 4 Weapon [[Items|Item]].
'''Capacitor''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} [[{{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}}]] [[Items|Item]].


It has a passive ability that shocks enemy targets; and an active ability that deals damage, applies slow and removes all non-ultimate buffs on the affected enemy players.
It has a passive ability that shocks enemy targets; and an active ability that deals damage, applies slow and removes all non-ultimate buffs on the affected enemy players.
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. Its [[Component]], {{ItemIcon|Tesla Bullets}}, makes up {{Souls|{{#invoke:ItemData|get_cost|Tesla Bullets}}}} of the cost.
== Notes ==
* Capacitor does not remove the [[Status Effects#Unstoppable|Unstoppable]] status.


== Hero ability buffs removed by Capacitor ==
== Hero ability buffs removed by Capacitor ==


* {{HeroIcon|Abrams}} siphon life
* {{HeroIcon|Abrams}} - {{AbilityIcon|Siphon Life}}
* {{HeroIcon|Bebop}} uppercut (removes 25% damage buff, and 2x range on gun), self bomb
* {{HeroIcon|Bebop}} - {{AbilityIcon|Exploding Uppercut}} bonus damage and gun range, {{AbilityIcon|Sticky Bomb}} on self
* {{HeroIcon|Calico}} turns off cat
* {{HeroIcon|Calico}} - {{AbilityIcon|Ava}}
* {{HeroIcon|Dynamo}} quantum entanglement (added fire rate removed but not extra ammo), all buffs removed on his healing (if not fully upgraded it removes healing, and ability to dash)
* {{HeroIcon|Dynamo}} {{AbilityIcon|Quantum Entanglement}} fire rate, {{AbilityIcon|Rejuvenating Aurora}} (removes healing and ability to dash if not upgraded to T3)
* {{HeroIcon|Grey Talon}} knocks out of sky
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Rain of Arrows}} (knocks out of sky)
* {{HeroIcon|Haze}} if shes out of detection range it goes through her, if she inside detection range (shadowy figure) it removes her invisibility. Her 5 sec of invincibility doesnt negate the bolt
* {{HeroIcon|Haze}} - {{AbilityIcon|Smoke Bomb}} (does not affect her outside detection range)
* {{HeroIcon|Holliday}} removes air control during Jump pad and stomp damage
* {{HeroIcon|Holliday}} - {{AbilityIcon|Bounce Pad}} stomp damage and air control
* {{HeroIcon|Infernus}} stops dash
* {{HeroIcon|Infernus}} - {{AbilityIcon|Flame Dash}}
* {{HeroIcon|ivy}} stops her tether
* {{HeroIcon|Ivy}} - {{AbilityIcon|Watcher's Covenant}}
* {{HeroIcon|Kelvin}} stops ice path
* {{HeroIcon|Kelvin}} - {{AbilityIcon|Ice Path}}
* {{HeroIcon|Lash}} removes fire rate and damage buff from his grapple
* {{HeroIcon|Lash}} - {{AbilityIcon|Grapple}} fire rate and damage
* {{HeroIcon|Mo & Krill}} removes bullet and spirit resists during burrow, if hit while spinning his spin doesnt do damage anymore
* {{HeroIcon|Mo & Krill}} - {{AbilityIcon|Burrow}} bullet and spirit resist, disables damage if hit while spinning
* {{HeroIcon|Paradox}} completely stops carbine
* {{HeroIcon|Paradox}} - {{AbilityIcon|Kinetic Carbine}}
* {{HeroIcon|Pocket}} barrage stacks get removed
* {{HeroIcon|Pocket}} - {{AbilityIcon|Barrage}} stacks
* {{HeroIcon|Seven}} stops power surge
* {{HeroIcon|Seven}} - {{AbilityIcon|Power Surge}}
* {{HeroIcon|Sinclair}} removes firerate buff from assistant but he can still teleport
* {{HeroIcon|Sinclair}} - {{AbilityIcon|Spectral Assistant}} fire rate
* {{HeroIcon|Vindicta}} no longer does spirit damage in flight
* {{HeroIcon|Vindicta}} - {{AbilityIcon|Flight}} spirit damage
* {{HeroIcon|Viscous}} removes cube and he still gets slowed from it
* {{HeroIcon|Viscous}} - {{AbilityIcon|The Cube}}
* {{HeroIcon|Warden}} removes barrier and move speed buff of willpower
* {{HeroIcon|Warden}} - {{AbilityIcon|Willpower}}
* {{HeroIcon|Wraith}} stops her to and stops full auto
* {{HeroIcon|Wraith}} - {{AbilityIcon|Full Auto}}
* {{HeroIcon|Yamato}} if hit by bolt after grapple is completed it removes the damage buff
* {{HeroIcon|Yamato}} - {{AbilityIcon|Flying Strike}} damage


== Item buffs removed by Capacitor ==
== Item buffs removed by Capacitor ==


* Removes all barriers from any item or ability
* {{ItemIcon|Active Reload}}
* {{ItemIcon|Active Reload}}
* {{ItemIcon|Fleetfoot}} move speed removed
* {{ItemIcon|Fleetfoot}} move speed
* {{ItemIcon|Kinetic Dash}} firerate removed
* {{ItemIcon|Kinetic Dash}} fire rate
* {{ItemIcon|Berserker}} stacks removed
* {{ItemIcon|Berserker}} stacks
* stops {{ItemIcon|Blood Tribute}} but it can be immediately toggled back on
* {{ItemIcon|Blood Tribute}} (can be toggled back on)
* {{ItemIcon|Escalating Resilience}} stacks removed
* {{ItemIcon|Escalating Resilience}} stacks
* removes {{ItemIcon|Heroic Aura}} fire rate
* {{ItemIcon|Heroic Aura}} fire rate
* {{ItemIcon|Shadow Weave}} acts similar to haze smoke bomb while invisible, if hit after shadow weave invisibility it removes the added fire rate and spirit power
* {{ItemIcon|Shadow Weave}} fire rate and spirit power
* removes {{ItemIcon|Spellslinger}} stacks
* {{ItemIcon|Spellslinger}} stacks
* remove {{ItemIcon|Spiritual Overflow}}
* {{ItemIcon|Spiritual Overflow}}
* removes added melee damage from {{ItemIcon|Rebuttal}}
* {{ItemIcon|Rebuttal}} bonus melee damage
* removes all barriers from any item or ability
* {{ItemIcon|Healing Nova}}
* {{ItemIcon|Healing Nova}}
* stops {{ItemIcon|Return Fire}} but the user of capacitor does take damage
* {{ItemIcon|Return Fire}} (does not stop the player from taking damage from Return Fire)
* {{ItemIcon|Counterspell}} only stops its damage but not its effect
* {{ItemIcon|Counterspell}} (damage only)
* {{ItemIcon|Debuff Remover}} cancels its slowing effect
* {{ItemIcon|Debuff Remover}} slowing effect
* {{ItemIcon|Fury Trance}}
* {{ItemIcon|Fury Trance}}
* {{ItemIcon|Majestic Leap}} barrier but they can still drop down
* {{ItemIcon|Majestic Leap}} barrier
* {{ItemIcon|Metal Skin}}
* {{ItemIcon|Metal Skin}}
* {{ItemIcon|Rescue Beam}} you have to hit the person being rescue beamed (not the user) but it removes all healing and they cant be pulled
* {{ItemIcon|Rescue Beam}} (disables healing of the target and they cannot be pulled)
* {{ItemIcon|Veil Walker}} same thing as all other invisibilities
* {{ItemIcon|Veil Walker}}
* removes bullet resist of {{ItemIcon|Warp Stone}}
* {{ItemIcon|Warp Stone}} bullet resist
* {{ItemIcon|Cheat Death}}
* {{ItemIcon|Cheat Death}}
* {{ItemIcon|Colossus}}
* {{ItemIcon|Colossus}}
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* {{ItemIcon|Healing Tempo}}
* {{ItemIcon|Healing Tempo}}
* {{ItemIcon|Infuser}}
* {{ItemIcon|Infuser}}
* removes {{ItemIcon|Siphon Bullets}} but one shot from it will add all stacks back
* {{ItemIcon|Siphon Bullets}} (stacks can be gained back from shooting)
* goes through {{ItemIcon|Unstoppable}}
* {{ItemIcon|Vampiric Burst}}
* {{ItemIcon|Vampiric Burst}}
* {{ItemIcon|Arcane Surge}} spirit power only removed if they use an ability after Arcane Surge and then are hit by Capacitor
* {{ItemIcon|Arcane Surge}} spirit power (if the player uses an ability)
* {{ItemIcon|Quicksilver Reload}}
* {{ItemIcon|Quicksilver Reload}}
* {{ItemIcon|Mercurial Magnum}}
* {{ItemIcon|Mercurial Magnum}}
* {{ItemIcon|Surge of Power}}
* {{ItemIcon|Surge of Power}}
* {{ItemIcon|Magic Carpet}} (have to hit while actively on carpet, not during summoning)
* {{ItemIcon|Magic Carpet}} (disables while flying on carpet)
* {{ItemIcon|Scourge}}
* {{ItemIcon|Scourge}}