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{{HeroTabs}} | {{HeroTabs}} | ||
List of sound effects for {{HeroIcon|Celeste}}. | List of sound effects for {{HeroIcon|Celeste}}. | ||
== Weapon == | |||
'''Audio loops on Celeste while she twirls her baton''' | |||
{| class="wikitable" | |||
|Weapon Loop | |||
|[[File:Unicorn weapon lp.mp3]] | |||
|} | |||
'''Celeste's weapon consists of 2 audios that play simultanously''' | |||
{| class="wikitable" | |||
|Fire Main 01 | |||
|[[File:Unicorn weapon fire main 01.mp3]] | |||
|- | |||
|Fire Main 02 | |||
|[[File:Unicorn weapon fire main 02.mp3]] | |||
|- | |||
|Fire Main 03 | |||
|[[File:Unicorn weapon fire main 03.mp3]] | |||
|- | |||
|Fire Main 04 | |||
|[[File:Unicorn weapon fire main 04.mp3]] | |||
|- | |||
|Fire Main 05 | |||
|[[File:Unicorn weapon fire main 05.mp3]] | |||
|- | |||
|Fire Main 06 | |||
|[[File:Unicorn weapon fire main 06.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Fire Tail 01 | |||
|[[File:Unicorn weapon fire tail 01.mp3]] | |||
|- | |||
|Fire Tail 02 | |||
|[[File:Unicorn weapon fire tail 02.mp3]] | |||
|- | |||
|Fire Tail 03 | |||
|[[File:Unicorn weapon fire tail 03.mp3]] | |||
|- | |||
|Fire Tail 04 | |||
|[[File:Unicorn weapon fire tail 04.mp3]] | |||
|- | |||
|Fire Tail 05 | |||
|[[File:Unicorn weapon fire tail 05.mp3]] | |||
|- | |||
|Fire Tail 06 | |||
|[[File:Unicorn weapon fire tail 06.mp3]] | |||
|} | |||
'''Celeste's last shot uses and additional audio''' | |||
{| class="wikitable" | |||
|Last Shot | |||
|[[File:Unicorn weapon last shot 01.mp3]] | |||
|} | |||
'''Audio plays if Celeste's shots whiz by you''' | |||
{| class="wikitable" | |||
|Whiz By 01 | |||
|[[File:Unicorn weapon whizby 01.mp3]] | |||
|- | |||
|Whiz By 02 | |||
|[[File:Unicorn weapon whizby 02.mp3]] | |||
|- | |||
|Whiz By 03 | |||
|[[File:Unicorn weapon whizby 03.mp3]] | |||
|- | |||
|Whiz By 04 | |||
|[[File:Unicorn weapon whizby 04.mp3]] | |||
|- | |||
|Whiz By 05 | |||
|[[File:Unicorn weapon whizby 05.mp3]] | |||
|- | |||
|Whiz By 06 | |||
|[[File:Unicorn weapon whizby 06.mp3]] | |||
|} | |||
'''Celeste's shots are able to bounce on the ground and walls''' | |||
{| class="wikitable" | |||
|Bounce 01 | |||
|[[File:Unicorn weapon impact 01.mp3]] | |||
|- | |||
|Bounce 02 | |||
|[[File:Unicorn weapon impact 02.mp3]] | |||
|- | |||
|Bounce 03 | |||
|[[File:Unicorn weapon impact 03.mp3]] | |||
|- | |||
|Bounce 04 | |||
|[[File:Unicorn weapon impact 04.mp3]] | |||
|- | |||
|Bounce 05 | |||
|[[File:Unicorn weapon impact 05.mp3]] | |||
|} | |||
=== Reloading === | |||
'''Celete's reloading has 3 stages''' | |||
{| class="wikitable" | |||
|Start 01 | |||
|[[File:Unicorn reload start 01.mp3]] | |||
|- | |||
|Start 02 | |||
|[[File:Unicorn reload start 02.mp3]] | |||
|- | |||
|Start 03 | |||
|[[File:Unicorn reload start 03.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Mid 01 | |||
|[[File:Unicorn reload mid 01.mp3]] | |||
|- | |||
|Mid 02 | |||
|[[File:Unicorn reload mid 02.mp3]] | |||
|- | |||
|Mid 03 | |||
|[[File:Unicorn reload mid 03.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|End 01 | |||
|[[File:Unicorn reload end 01.mp3]] | |||
|- | |||
|End 02 | |||
|[[File:Unicorn reload end 02.mp3]] | |||
|- | |||
|End 03 | |||
|[[File:Unicorn reload end 03.mp3]] | |||
|} | |||
== Movement == | |||
'''Audio plays when Celeste walks''' | |||
{| class="wikitable" | |||
|Footstep 01 | |||
|[[File:Unicorn footstep 01.mp3]] | |||
|- | |||
|Footstep 02 | |||
|[[File:Unicorn footstep 02.mp3]] | |||
|- | |||
|Footstep 03 | |||
|[[File:Unicorn footstep 03.mp3]] | |||
|- | |||
|Footstep 04 | |||
|[[File:Unicorn footstep 04.mp3]] | |||
|- | |||
|Footstep 05 | |||
|[[File:Unicorn footstep 05.mp3]] | |||
|- | |||
|Footstep 06 | |||
|[[File:Unicorn footstep 06.mp3]] | |||
|- | |||
|Footstep 07 | |||
|[[File:Unicorn footstep 07.mp3]] | |||
|- | |||
|Footstep 08 | |||
|[[File:Unicorn footstep 08.mp3]] | |||
|- | |||
|Footstep 09 | |||
|[[File:Unicorn footstep 09.mp3]] | |||
|- | |||
|Footstep 10 | |||
|[[File:Unicorn footstep 10.mp3]] | |||
|- | |||
|Footstep 11 | |||
|[[File:Unicorn footstep 11.mp3]] | |||
|- | |||
|Footstep 12 | |||
|[[File:Unicorn footstep 12.mp3]] | |||
|- | |||
|Footstep 13 | |||
|[[File:Unicorn footstep 13.mp3]] | |||
|- | |||
|Footstep 14 | |||
|[[File:Unicorn footstep 14.mp3]] | |||
|- | |||
|Footstep 15 | |||
|[[File:Unicorn footstep 15.mp3]] | |||
|- | |||
|Footstep 16 | |||
|[[File:Unicorn footstep 16.mp3]] | |||
|- | |||
|Footstep 17 | |||
|[[File:Unicorn footstep 17.mp3]] | |||
|} | |||
'''A sparkle sound can sometimes be heard when Celeste moves around''' | |||
{| class="wikitable" | |||
|Sparkle Sweetener 01 | |||
|[[File:Unicorn sparkle sweetener 01.mp3]] | |||
|- | |||
|Sparkle Sweetener 02 | |||
|[[File:Unicorn sparkle sweetener 02.mp3]] | |||
|- | |||
|Sparkle Sweetener 03 | |||
|[[File:Unicorn sparkle sweetener 03.mp3]] | |||
|- | |||
|Sparkle Sweetener 04 | |||
|[[File:Unicorn sparkle sweetener 04.mp3]] | |||
|- | |||
|Sparkle Sweetener 05 | |||
|[[File:Unicorn sparkle sweetener 05.mp3]] | |||
|- | |||
|Sparkle Sweetener 06 | |||
|[[File:Unicorn sparkle sweetener 06.mp3]] | |||
|- | |||
|Sparkle Sweetener 07 | |||
|[[File:Unicorn sparkle sweetener 07.mp3]] | |||
|- | |||
|Sparkle Sweetener 08 | |||
|[[File:Unicorn sparkle sweetener 08.mp3]] | |||
|- | |||
|Sparkle Sweetener 09 | |||
|[[File:Unicorn sparkle sweetener 09.mp3]] | |||
|- | |||
|Sparkle Sweetener 10 | |||
|[[File:Unicorn sparkle sweetener 10.mp3]] | |||
|- | |||
|Sparkle Sweetener 11 | |||
|[[File:Unicorn sparkle sweetener 11.mp3]] | |||
|- | |||
|Sparkle Sweetener 12 | |||
|[[File:Unicorn sparkle sweetener 12.mp3]] | |||
|} | |||
'''A foley sound sometimes plays when Celeste moves''' | |||
{| class="wikitable" | |||
|Foley Short 01 | |||
|[[File:Unicorn foley short 01.mp3]] | |||
|- | |||
|Foley Short 02 | |||
|[[File:Unicorn foley short 02.mp3]] | |||
|- | |||
|Foley Short 03 | |||
|[[File:Unicorn foley short 03.mp3]] | |||
|- | |||
|Foley Short 04 | |||
|[[File:Unicorn foley short 04.mp3]] | |||
|- | |||
|Foley Short 05 | |||
|[[File:Unicorn foley short 05.mp3]] | |||
|- | |||
|Foley Short 06 | |||
|[[File:Unicorn foley short 06.mp3]] | |||
|- | |||
|Foley Short 07 | |||
|[[File:Unicorn foley short 07.mp3]] | |||
|- | |||
|Foley Short 08 | |||
|[[File:Unicorn foley short 08.mp3]] | |||
|- | |||
|Foley Short 09 | |||
|[[File:Unicorn foley short 09.mp3]] | |||
|- | |||
|Foley Short 10 | |||
|[[File:Unicorn foley short 10.mp3]] | |||
|} | |||
'''While idle, Celeste sometimes twirls her baton''' | |||
{| class="wikitable" | |||
|Twirl 01 | |||
|[[File:Unicorn idle twirl 01.mp3]] | |||
|- | |||
|Twirl 02 | |||
|[[File:Unicorn idle twirl 02.mp3]] | |||
|- | |||
|Twirl 03 | |||
|[[File:Unicorn idle twirl 03.mp3]] | |||
|} | |||
'''When Celeste dashes, sparkles can be heard''' | |||
{| class="wikitable" | |||
|Dash Sweetener 01 | |||
|[[File:Unicorn dash sweetener 01.mp3]] | |||
|- | |||
|Dash Sweetener 02 | |||
|[[File:Unicorn dash sweetener 02.mp3]] | |||
|- | |||
|Dash Sweetener 03 | |||
|[[File:Unicorn dash sweetener 03.mp3]] | |||
|- | |||
|Dash Sweetener 04 | |||
|[[File:Unicorn dash sweetener 04.mp3]] | |||
|- | |||
|Dash Sweetener 05 | |||
|[[File:Unicorn dash sweetener 05.mp3]] | |||
|- | |||
|Dash Sweetener 06 | |||
|[[File:Unicorn dash sweetener 06.mp3]] | |||
|- | |||
|Dash Sweetener 07 | |||
|[[File:Unicorn dash sweetener 07.mp3]] | |||
|- | |||
|Dash Sweetener 08 | |||
|[[File:Unicorn dash sweetener 08.mp3]] | |||
|- | |||
|Dash Sweetener 09 | |||
|[[File:Unicorn dash sweetener 09.mp3]] | |||
|- | |||
|Dash Sweetener 10 | |||
|[[File:Unicorn dash sweetener 10.mp3]] | |||
|- | |||
|Dash Sweetener 11 | |||
|[[File:Unicorn dash sweetener 11.mp3]] | |||
|- | |||
|Dash Sweetener 12 | |||
|[[File:Unicorn dash sweetener 12.mp3]] | |||
|- | |||
|Dash Sweetener 13 | |||
|[[File:Unicorn dash sweetener 13.mp3]] | |||
|- | |||
|Dash Sweetener 14 | |||
|[[File:Unicorn dash sweetener 14.mp3]] | |||
|} | |||
'''Even when Celeste melees sparkles can be heard''' | |||
{| class="wikitable" | |||
|Melee Sweetener 01 | |||
|[[File:Unicorn melee sweetener 01.mp3]] | |||
|- | |||
|Melee Sweetener 02 | |||
|[[File:Unicorn melee sweetener 02.mp3]] | |||
|- | |||
|Melee Sweetener 03 | |||
|[[File:Unicorn melee sweetener 03.mp3]] | |||
|} | |||
== Abilities == | |||
=== {{AbilityIcon|Light Eater}} === | |||
'''Audio plays during the short delay before casting the spell''' | |||
{| class="wikitable" | |||
|Cast Delay | |||
|[[File:Unicorn radiant flare cast delay.mp3]] | |||
|} | |||
'''Audio play when casting the spell''' | |||
{| class="wikitable" | |||
|Cast 01 | |||
|[[File:Unicorn radiant flare cast 01.mp3]] | |||
|- | |||
|Cast 02 | |||
|[[File:Unicorn radiant flare cast 02.mp3]] | |||
|- | |||
|Cast 03 | |||
|[[File:Unicorn radiant flare cast 03.mp3]] | |||
|} | |||
'''Audio plays if the spell successfully hits an enemy''' | |||
{| class="wikitable" | |||
|Hit 01 | |||
|[[File:Unicorn radiant flare hit 01.mp3]] | |||
|- | |||
|Hit 02 | |||
|[[File:Unicorn radiant flare hit 02.mp3]] | |||
|- | |||
|Hit 03 | |||
|[[File:Unicorn radiant flare hit 03.mp3]] | |||
|} | |||
'''Enemies hit will receive a debuff, during this debuff every shot Celeste lands on them will have an additional audio''' | |||
{| class="wikitable" | |||
|Hit Sweetener 01 | |||
|[[File:Unicorn radiant flare hit sweetener 01.mp3]] | |||
|- | |||
|Hit Sweetener 02 | |||
|[[File:Unicorn radiant flare hit sweetener 02.mp3]] | |||
|- | |||
|Hit Sweetener 03 | |||
|[[File:Unicorn radiant flare hit sweetener 03.mp3]] | |||
|- | |||
|Hit Sweetener 04 | |||
|[[File:Unicorn radiant flare hit sweetener 04.mp3]] | |||
|- | |||
|Hit Sweetener 05 | |||
|[[File:Unicorn radiant flare hit sweetener 05.mp3]] | |||
|- | |||
|Hit Sweetener 06 | |||
|[[File:Unicorn radiant flare hit sweetener 06.mp3]] | |||
|} | |||
'''Audio plays when the debuff expires''' | |||
{| class="wikitable" | |||
|Debuff Expire 01 | |||
|[[File:Unicorn radiant flare debuff expire 01.mp3]] | |||
|- | |||
|Debuff Expire 02 | |||
|[[File:Unicorn radiant flare debuff expire 02.mp3]] | |||
|- | |||
|Debuff Expire 03 | |||
|[[File:Unicorn radiant flare debuff expire 03.mp3]] | |||
|} | |||
=== {{AbilityIcon|Dazzling Trick}} === | |||
'''Audio plays when casting the spell''' | |||
{| class="wikitable" | |||
|Cast | |||
|[[File:Unicorn prismatic guard cast.mp3]] | |||
|} | |||
'''Audio plays when Celeste gains her shield''' | |||
{| class="wikitable" | |||
|Mod Start | |||
|[[File:Unicorn prismatic guard mod start.mp3]] | |||
|} | |||
'''Audio loops while her shield is up''' | |||
{| class="wikitable" | |||
|Guard Loop | |||
|[[File:Unicorn prismatic guard lp.mp3]] | |||
|} | |||
'''Audio plays when her shield receives damage''' | |||
{| class="wikitable" | |||
|Guard Cracking | |||
|[[File:Unicorn prismatic guard cracking.mp3]] | |||
|} | |||
'''If enough damage is received, the shield will explode''' | |||
{| class="wikitable" | |||
|Guard Explode | |||
|[[File:Unicorn prismatic guard explode.mp3]] | |||
|} | |||
'''The explosion will release a projectile''' | |||
{| class="wikitable" | |||
|Proj Loop | |||
|[[File:Unicorn prismatic guard proj lp.mp3]] | |||
|} | |||
'''If the projectile hits an enemy, a sound will play''' | |||
{| class="wikitable" | |||
|Proj Impact 01 | |||
|[[File:Unicorn prismatic guard proj impact 01.mp3]] | |||
|- | |||
|Proj Impact 02 | |||
|[[File:Unicorn prismatic guard proj impact 02.mp3]] | |||
|- | |||
|Proj Impact 03 | |||
|[[File:Unicorn prismatic guard proj impact 03.mp3]] | |||
|} | |||
'''Audio plays if the shield expires instead''' | |||
{| class="wikitable" | |||
|Guard Expired | |||
|[[File:Unicorn prismatic guard expired.mp3]] | |||
|} | |||
=== {{AbilityIcon|Radiant Daggers}} === | |||
'''Audio plays when casting the spell''' | |||
{| class="wikitable" | |||
|Cast 01 | |||
|[[File:Unicorn luminous cast 01.mp3]] | |||
|- | |||
|Cast 02 | |||
|[[File:Unicorn luminous cast 02.mp3]] | |||
|- | |||
|Cast 03 | |||
|[[File:Unicorn luminous cast 03.mp3]] | |||
|} | |||
'''Audio plays on the AoE of the spell''' | |||
{| class="wikitable" | |||
|AoE Warning | |||
|[[File:Unicorn luminous aoe warning.mp3]] | |||
|} | |||
'''After a short delay an explosion will happen inside the AoE''' | |||
{| class="wikitable" | |||
|Explode 01 | |||
|[[File:Unicorn luminous explode 01.mp3]] | |||
|- | |||
|Explode 02 | |||
|[[File:Unicorn luminous explode 02.mp3]] | |||
|- | |||
|Explode 03 | |||
|[[File:Unicorn luminous explode 03.mp3]] | |||
|} | |||
'''Audio plays if the spell successfully hits an enemy''' | |||
{| class="wikitable" | |||
|Hit Confirm 01 | |||
|[[File:Unicorn luminous hit confirm 01.mp3]] | |||
|- | |||
|Hit Confirm 02 | |||
|[[File:Unicorn luminous hit confirm 02.mp3]] | |||
|- | |||
|Hit Confirm 03 | |||
|[[File:Unicorn luminous hit confirm 03.mp3]] | |||
|} | |||
'''Successfully hitting an enemy with the spell will also give Celeste charges that will buff her spirit damage''' | |||
{| class="wikitable" | |||
|Luminous Buff | |||
|[[File:Unicorn luminous buff 01.mp3]] | |||
|} | |||
'''Audio loops while having the buff''' | |||
{| class="wikitable" | |||
|Buff Loop | |||
|[[File:Unicorn luminous buff lp.mp3]] | |||
|} | |||
'''If Celeste reaches max charges an audio will play''' | |||
{| class="wikitable" | |||
|Buff Max | |||
|[[File:Unicorn luminous buff max.mp3]] | |||
|} | |||
'''Audio plays when the buff expires''' | |||
{| class="wikitable" | |||
|Buff Expire | |||
|[[File:Unicorn luminous buff expire.mp3]] | |||
|} | |||
=== {{AbilityIcon|Shining Wonder}} === | |||
'''Audio plays during the short delay before casting the spell''' | |||
{| class="wikitable" | |||
|Cast Delay | |||
|[[File:Unicorn dazzling orb cast delay.mp3]] | |||
|} | |||
'''Celeste can hold down the spell, audio will loop throughout the duration''' | |||
{| class="wikitable" | |||
|Channel Loop | |||
|[[File:Unicorn dazzling orb channel lp.mp3]] | |||
|} | |||
'''Audio plays when the orb is cast''' | |||
{| class="wikitable" | |||
|Orb Cast | |||
|[[File:Unicorn dazzling orb cast.mp3]] | |||
|} | |||
'''Audio loops on the orb throughout it's duration''' | |||
{| class="wikitable" | |||
|Orb Loop | |||
|[[File:Unicorn dazzling orb proj lp.mp3]] | |||
|} | |||
'''The orb bounces from enemy to enemy if they are close enough''' | |||
{| class="wikitable" | |||
|Orb Bounce 01 | |||
|[[File:Unicorn dazzling orb bounce 01.mp3]] | |||
|- | |||
|Orb Bounce 02 | |||
|[[File:Unicorn dazzling orb bounce 02.mp3]] | |||
|- | |||
|Orb Bounce 03 | |||
|[[File:Unicorn dazzling orb bounce 03.mp3]] | |||
|- | |||
|Orb Bounce 04 | |||
|[[File:Unicorn dazzling orb bounce 04.mp3]] | |||
|- | |||
|Orb Bounce 05 | |||
|[[File:Unicorn dazzling orb bounce 05.mp3]] | |||
|- | |||
|Orb Bounce 06 | |||
|[[File:Unicorn dazzling orb bounce 06.mp3]] | |||
|- | |||
|Orb Bounce 07 | |||
|[[File:Unicorn dazzling orb bounce 07.mp3]] | |||
|- | |||
|Orb Bounce 08 | |||
|[[File:Unicorn dazzling orb bounce 08.mp3]] | |||
|} | |||
'''An additional audio plays on the last bounce''' | |||
{| class="wikitable" | |||
|Final Hit | |||
|[[File:Unicorn dazzling orb final hit.mp3]] | |||
|} | |||
'''If there are no enemies close by, the orb will linger on the last enemy it bounced to until it finds a new target''' | |||
{| class="wikitable" | |||
|Grace Loop | |||
|[[File:Unicorn dazzling orb grace lp.mp3]] | |||
|} | |||
'''Audio plays when the orb expires''' | |||
{| class="wikitable" | |||
|Orb Expire | |||
|[[File:Unicorn dazzling orb expire.mp3]] | |||
|} | |||
== Emotes == | |||
'''''Celeste's voice lines that play in specific situations.''''' | |||
=== Efforts === | |||
'''Audio plays for generic efforts (such as jumping or ledge mantling.)''' | |||
{| class="wikitable" | |||
|Effort 01 | |||
|[[File:Unicorn effort general 01.mp3]] | |||
|- | |||
|Effort 02 | |||
|[[File:Unicorn effort general 02.mp3]] | |||
|- | |||
|Effort 03 | |||
|[[File:Unicorn effort general 03.mp3]] | |||
|- | |||
|Effort 04 | |||
|[[File:Unicorn effort general 04.mp3]] | |||
|- | |||
|Effort 05 | |||
|[[File:Unicorn effort general 05.mp3]] | |||
|- | |||
|Effort 06 | |||
|[[File:Unicorn effort general 06.mp3]] | |||
|- | |||
|Effort 07 | |||
|[[File:Unicorn effort general 07.mp3]] | |||
|- | |||
|Effort 08 | |||
|[[File:Unicorn effort general 08.mp3]] | |||
|- | |||
|Effort 09 | |||
|[[File:Unicorn effort general 09.mp3]] | |||
|} | |||
'''Audio plays when dashing.''' | |||
{| class="wikitable" | |||
|Dash 01 | |||
|[[File:Unicorn effort dash 01.mp3]] | |||
|- | |||
|Dash 02 | |||
|[[File:Unicorn effort dash 02.mp3]] | |||
|- | |||
|Dash 03 | |||
|[[File:Unicorn effort dash 03.mp3]] | |||
|- | |||
|Dash 04 | |||
|[[File:Unicorn effort dash 04.mp3]] | |||
|- | |||
|Dash 05 | |||
|[[File:Unicorn effort dash 05.mp3]] | |||
|} | |||
'''Audio plays during light melee. These lines are currently unused.''' | |||
{| class="wikitable" | |||
|Light Melee 01 | |||
|[[File:Unicorn effort melee small 01.mp3]] | |||
|- | |||
|Light Melee 02 | |||
|[[File:Unicorn effort melee small 02.mp3]] | |||
|- | |||
|Light Melee 03 | |||
|[[File:Unicorn effort melee small 03.mp3]] | |||
|- | |||
|Light Melee 04 | |||
|[[File:Unicorn effort melee small 04.mp3]] | |||
|- | |||
|Light Melee 05 | |||
|[[File:Unicorn effort melee small 05.mp3]] | |||
|- | |||
|Light Melee 06 | |||
|[[File:Unicorn effort melee small 06.mp3]] | |||
|} | |||
'''Audio plays during heavy melee. These lines are currently unused.''' | |||
{| class="wikitable" | |||
|Heavy Melee 01 | |||
|[[File:Unicorn effort melee big 01.mp3]] | |||
|- | |||
|Heavy Melee 02 | |||
|[[File:Unicorn effort melee big 02.mp3]] | |||
|- | |||
|Heavy Melee 03 | |||
|[[File:Unicorn effort melee big 03.mp3]] | |||
|- | |||
|Heavy Melee 04 | |||
|[[File:Unicorn effort melee big 04.mp3]] | |||
|- | |||
|Heavy Melee 05 | |||
|[[File:Unicorn effort melee big 05.mp3]] | |||
|} | |||
=== Pain === | |||
'''Audio sometimes plays when taking a small amount of damage.''' | |||
{| class="wikitable" | |||
|Small Pain 01 | |||
|[[File:Unicorn pain small 01.mp3]] | |||
|- | |||
|Small Pain 02 | |||
|[[File:Unicorn pain small 02.mp3]] | |||
|- | |||
|Small Pain 03 | |||
|[[File:Unicorn pain small 03.mp3]] | |||
|- | |||
|Small Pain 04 | |||
|[[File:Unicorn pain small 04.mp3]] | |||
|- | |||
|Small Pain 05 | |||
|[[File:Unicorn pain small 05.mp3]] | |||
|- | |||
|Small Pain 06 | |||
|[[File:Unicorn pain small 06.mp3]] | |||
|} | |||
'''Audio sometimes plays when taking a large amount of damage.''' | |||
{| class="wikitable" | |||
|Big Pain 01 | |||
|[[File:Unicorn pain big 01.mp3]] | |||
|- | |||
|Big Pain 02 | |||
|[[File:Unicorn pain big 02.mp3]] | |||
|- | |||
|Big Pain 03 | |||
|[[File:Unicorn pain big 03.mp3]] | |||
|- | |||
|Big Pain 04 | |||
|[[File:Unicorn pain big 04.mp3]] | |||
|- | |||
|Big Pain 05 | |||
|[[File:Unicorn pain big 05.mp3]] | |||
|- | |||
|Big Pain 06 | |||
|[[File:Unicorn pain big 06.mp3]] | |||
|- | |||
|Big Pain 07 | |||
|[[File:Unicorn pain big 07.mp3]] | |||
|- | |||
|Big Pain 08 | |||
|[[File:Unicorn pain big 08.mp3]] | |||
|} | |||
'''Audio plays when Celeste is killed.''' | |||
{| class="wikitable" | |||
|Death 01 | |||
|[[File:Unicorn pain death 01.mp3]] | |||
|- | |||
|Death 02 | |||
|[[File:Unicorn pain death 02.mp3]] | |||
|- | |||
|Death 03 | |||
|[[File:Unicorn pain death 03.mp3]] | |||
|- | |||
|Death 04 | |||
|[[File:Unicorn pain death 04.mp3]] | |||
|- | |||
|Death 05 | |||
|[[File:Unicorn pain death 05.mp3]] | |||
|- | |||
|Death 06 | |||
|[[File:Unicorn pain death 06.mp3]] | |||
|} | |||
{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Celeste]] | [[Category:Celeste|S]] | ||
Latest revision as of 17:41, 25 August 2026
List of sound effects for Celeste.
Weapon
[edit | edit source]Audio loops on Celeste while she twirls her baton
| Weapon Loop |
Celeste's weapon consists of 2 audios that play simultanously
| Fire Main 01 | |
| Fire Main 02 | |
| Fire Main 03 | |
| Fire Main 04 | |
| Fire Main 05 | |
| Fire Main 06 |
| Fire Tail 01 | |
| Fire Tail 02 | |
| Fire Tail 03 | |
| Fire Tail 04 | |
| Fire Tail 05 | |
| Fire Tail 06 |
Celeste's last shot uses and additional audio
| Last Shot |
Audio plays if Celeste's shots whiz by you
| Whiz By 01 | |
| Whiz By 02 | |
| Whiz By 03 | |
| Whiz By 04 | |
| Whiz By 05 | |
| Whiz By 06 |
Celeste's shots are able to bounce on the ground and walls
| Bounce 01 | |
| Bounce 02 | |
| Bounce 03 | |
| Bounce 04 | |
| Bounce 05 |
Reloading
[edit | edit source]Celete's reloading has 3 stages
| Start 01 | |
| Start 02 | |
| Start 03 |
| Mid 01 | |
| Mid 02 | |
| Mid 03 |
| End 01 | |
| End 02 | |
| End 03 |
Movement
[edit | edit source]Audio plays when Celeste walks
| Footstep 01 | |
| Footstep 02 | |
| Footstep 03 | |
| Footstep 04 | |
| Footstep 05 | |
| Footstep 06 | |
| Footstep 07 | |
| Footstep 08 | |
| Footstep 09 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 | |
| Footstep 13 | |
| Footstep 14 | |
| Footstep 15 | |
| Footstep 16 | |
| Footstep 17 |
A sparkle sound can sometimes be heard when Celeste moves around
| Sparkle Sweetener 01 | |
| Sparkle Sweetener 02 | |
| Sparkle Sweetener 03 | |
| Sparkle Sweetener 04 | |
| Sparkle Sweetener 05 | |
| Sparkle Sweetener 06 | |
| Sparkle Sweetener 07 | |
| Sparkle Sweetener 08 | |
| Sparkle Sweetener 09 | |
| Sparkle Sweetener 10 | |
| Sparkle Sweetener 11 | |
| Sparkle Sweetener 12 |
A foley sound sometimes plays when Celeste moves
| Foley Short 01 | |
| Foley Short 02 | |
| Foley Short 03 | |
| Foley Short 04 | |
| Foley Short 05 | |
| Foley Short 06 | |
| Foley Short 07 | |
| Foley Short 08 | |
| Foley Short 09 | |
| Foley Short 10 |
While idle, Celeste sometimes twirls her baton
| Twirl 01 | |
| Twirl 02 | |
| Twirl 03 |
When Celeste dashes, sparkles can be heard
| Dash Sweetener 01 | |
| Dash Sweetener 02 | |
| Dash Sweetener 03 | |
| Dash Sweetener 04 | |
| Dash Sweetener 05 | |
| Dash Sweetener 06 | |
| Dash Sweetener 07 | |
| Dash Sweetener 08 | |
| Dash Sweetener 09 | |
| Dash Sweetener 10 | |
| Dash Sweetener 11 | |
| Dash Sweetener 12 | |
| Dash Sweetener 13 | |
| Dash Sweetener 14 |
Even when Celeste melees sparkles can be heard
| Melee Sweetener 01 | |
| Melee Sweetener 02 | |
| Melee Sweetener 03 |
Abilities
[edit | edit source]Audio plays during the short delay before casting the spell
| Cast Delay |
Audio play when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio plays if the spell successfully hits an enemy
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
Enemies hit will receive a debuff, during this debuff every shot Celeste lands on them will have an additional audio
| Hit Sweetener 01 | |
| Hit Sweetener 02 | |
| Hit Sweetener 03 | |
| Hit Sweetener 04 | |
| Hit Sweetener 05 | |
| Hit Sweetener 06 |
Audio plays when the debuff expires
| Debuff Expire 01 | |
| Debuff Expire 02 | |
| Debuff Expire 03 |
Audio plays when casting the spell
| Cast |
Audio plays when Celeste gains her shield
| Mod Start |
Audio loops while her shield is up
| Guard Loop |
Audio plays when her shield receives damage
| Guard Cracking |
If enough damage is received, the shield will explode
| Guard Explode |
The explosion will release a projectile
| Proj Loop |
If the projectile hits an enemy, a sound will play
| Proj Impact 01 | |
| Proj Impact 02 | |
| Proj Impact 03 |
Audio plays if the shield expires instead
| Guard Expired |
Audio plays when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio plays on the AoE of the spell
| AoE Warning |
After a short delay an explosion will happen inside the AoE
| Explode 01 | |
| Explode 02 | |
| Explode 03 |
Audio plays if the spell successfully hits an enemy
| Hit Confirm 01 | |
| Hit Confirm 02 | |
| Hit Confirm 03 |
Successfully hitting an enemy with the spell will also give Celeste charges that will buff her spirit damage
| Luminous Buff |
Audio loops while having the buff
| Buff Loop |
If Celeste reaches max charges an audio will play
| Buff Max |
Audio plays when the buff expires
| Buff Expire |
Audio plays during the short delay before casting the spell
| Cast Delay |
Celeste can hold down the spell, audio will loop throughout the duration
| Channel Loop |
Audio plays when the orb is cast
| Orb Cast |
Audio loops on the orb throughout it's duration
| Orb Loop |
The orb bounces from enemy to enemy if they are close enough
| Orb Bounce 01 | |
| Orb Bounce 02 | |
| Orb Bounce 03 | |
| Orb Bounce 04 | |
| Orb Bounce 05 | |
| Orb Bounce 06 | |
| Orb Bounce 07 | |
| Orb Bounce 08 |
An additional audio plays on the last bounce
| Final Hit |
If there are no enemies close by, the orb will linger on the last enemy it bounced to until it finds a new target
| Grace Loop |
Audio plays when the orb expires
| Orb Expire |
Emotes
[edit | edit source]Celeste's voice lines that play in specific situations.
Efforts
[edit | edit source]Audio plays for generic efforts (such as jumping or ledge mantling.)
| Effort 01 | |
| Effort 02 | |
| Effort 03 | |
| Effort 04 | |
| Effort 05 | |
| Effort 06 | |
| Effort 07 | |
| Effort 08 | |
| Effort 09 |
Audio plays when dashing.
| Dash 01 | |
| Dash 02 | |
| Dash 03 | |
| Dash 04 | |
| Dash 05 |
Audio plays during light melee. These lines are currently unused.
| Light Melee 01 | |
| Light Melee 02 | |
| Light Melee 03 | |
| Light Melee 04 | |
| Light Melee 05 | |
| Light Melee 06 |
Audio plays during heavy melee. These lines are currently unused.
| Heavy Melee 01 | |
| Heavy Melee 02 | |
| Heavy Melee 03 | |
| Heavy Melee 04 | |
| Heavy Melee 05 |
Pain
[edit | edit source]Audio sometimes plays when taking a small amount of damage.
| Small Pain 01 | |
| Small Pain 02 | |
| Small Pain 03 | |
| Small Pain 04 | |
| Small Pain 05 | |
| Small Pain 06 |
Audio sometimes plays when taking a large amount of damage.
| Big Pain 01 | |
| Big Pain 02 | |
| Big Pain 03 | |
| Big Pain 04 | |
| Big Pain 05 | |
| Big Pain 06 | |
| Big Pain 07 | |
| Big Pain 08 |
Audio plays when Celeste is killed.
| Death 01 | |
| Death 02 | |
| Death 03 | |
| Death 04 | |
| Death 05 | |
| Death 06 |