Celeste/Sounds: Difference between revisions

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== Weapon ==
== Weapon ==
'''Audio loops on Celeste while she twirls her baton'''
{| class="wikitable"
{| class="wikitable"
|
|Weapon Loop
|
|[[File:Unicorn weapon lp.mp3]]
|}
'''Celeste's weapon consists of 2 audios that play simultanously'''
{| class="wikitable"
|Fire Main 01
|[[File:Unicorn weapon fire main 01.mp3]]
|-
|Fire Main 02
|[[File:Unicorn weapon fire main 02.mp3]]
|-
|Fire Main 03
|[[File:Unicorn weapon fire main 03.mp3]]
|-
|Fire Main 04
|[[File:Unicorn weapon fire main 04.mp3]]
|-
|Fire Main 05
|[[File:Unicorn weapon fire main 05.mp3]]
|-
|Fire Main 06
|[[File:Unicorn weapon fire main 06.mp3]]
|}
{| class="wikitable"
|Fire Tail 01
|[[File:Unicorn weapon fire tail 01.mp3]]
|-
|Fire Tail 02
|[[File:Unicorn weapon fire tail 02.mp3]]
|-
|Fire Tail 03
|[[File:Unicorn weapon fire tail 03.mp3]]
|-
|Fire Tail 04
|[[File:Unicorn weapon fire tail 04.mp3]]
|-
|Fire Tail 05
|[[File:Unicorn weapon fire tail 05.mp3]]
|-
|Fire Tail 06
|[[File:Unicorn weapon fire tail 06.mp3]]
|}
'''Celeste's last shot uses and additional audio'''
{| class="wikitable"
|Last Shot
|[[File:Unicorn weapon last shot 01.mp3]]
|}
'''Audio plays if Celeste's shots whiz by you'''
{| class="wikitable"
|Whiz By 01
|[[File:Unicorn weapon whizby 01.mp3]]
|-
|Whiz By 02
|[[File:Unicorn weapon whizby 02.mp3]]
|-
|Whiz By 03
|[[File:Unicorn weapon whizby 03.mp3]]
|-
|Whiz By 04
|[[File:Unicorn weapon whizby 04.mp3]]
|-
|Whiz By 05
|[[File:Unicorn weapon whizby 05.mp3]]
|-
|Whiz By 06
|[[File:Unicorn weapon whizby 06.mp3]]
|}
'''Celeste's shots are able to bounce on the ground and walls'''
{| class="wikitable"
|Bounce 01
|[[File:Unicorn weapon impact 01.mp3]]
|-
|Bounce 02
|[[File:Unicorn weapon impact 02.mp3]]
|-
|Bounce 03
|[[File:Unicorn weapon impact 03.mp3]]
|-
|Bounce 04
|[[File:Unicorn weapon impact 04.mp3]]
|-
|Bounce 05
|[[File:Unicorn weapon impact 05.mp3]]
|}
|}


=== Reloading ===
=== Reloading ===
'''Celete's reloading has 3 stages'''
{| class="wikitable"
|Start 01
|[[File:Unicorn reload start 01.mp3]]
|-
|Start 02
|[[File:Unicorn reload start 02.mp3]]
|-
|Start 03
|[[File:Unicorn reload start 03.mp3]]
|}
{| class="wikitable"
|Mid 01
|[[File:Unicorn reload mid 01.mp3]]
|-
|Mid 02
|[[File:Unicorn reload mid 02.mp3]]
|-
|Mid 03
|[[File:Unicorn reload mid 03.mp3]]
|}
{| class="wikitable"
{| class="wikitable"
|
|End 01
|
|[[File:Unicorn reload end 01.mp3]]
|-
|End 02
|[[File:Unicorn reload end 02.mp3]]
|-
|End 03
|[[File:Unicorn reload end 03.mp3]]
|}
|}


== Movement ==
== Movement ==
'''Audio plays when Celeste walks'''
{| class="wikitable"
|Footstep 01
|[[File:Unicorn footstep 01.mp3]]
|-
|Footstep 02
|[[File:Unicorn footstep 02.mp3]]
|-
|Footstep 03
|[[File:Unicorn footstep 03.mp3]]
|-
|Footstep 04
|[[File:Unicorn footstep 04.mp3]]
|-
|Footstep 05
|[[File:Unicorn footstep 05.mp3]]
|-
|Footstep 06
|[[File:Unicorn footstep 06.mp3]]
|-
|Footstep 07
|[[File:Unicorn footstep 07.mp3]]
|-
|Footstep 08
|[[File:Unicorn footstep 08.mp3]]
|-
|Footstep 09
|[[File:Unicorn footstep 09.mp3]]
|-
|Footstep 10
|[[File:Unicorn footstep 10.mp3]]
|-
|Footstep 11
|[[File:Unicorn footstep 11.mp3]]
|-
|Footstep 12
|[[File:Unicorn footstep 12.mp3]]
|-
|Footstep 13
|[[File:Unicorn footstep 13.mp3]]
|-
|Footstep 14
|[[File:Unicorn footstep 14.mp3]]
|-
|Footstep 15
|[[File:Unicorn footstep 15.mp3]]
|-
|Footstep 16
|[[File:Unicorn footstep 16.mp3]]
|-
|Footstep 17
|[[File:Unicorn footstep 17.mp3]]
|}
'''A sparkle sound can sometimes be heard when Celeste moves around'''
{| class="wikitable"
|Sparkle Sweetener 01
|[[File:Unicorn sparkle sweetener 01.mp3]]
|-
|Sparkle Sweetener 02
|[[File:Unicorn sparkle sweetener 02.mp3]]
|-
|Sparkle Sweetener 03
|[[File:Unicorn sparkle sweetener 03.mp3]]
|-
|Sparkle Sweetener 04
|[[File:Unicorn sparkle sweetener 04.mp3]]
|-
|Sparkle Sweetener 05
|[[File:Unicorn sparkle sweetener 05.mp3]]
|-
|Sparkle Sweetener 06
|[[File:Unicorn sparkle sweetener 06.mp3]]
|-
|Sparkle Sweetener 07
|[[File:Unicorn sparkle sweetener 07.mp3]]
|-
|Sparkle Sweetener 08
|[[File:Unicorn sparkle sweetener 08.mp3]]
|-
|Sparkle Sweetener 09
|[[File:Unicorn sparkle sweetener 09.mp3]]
|-
|Sparkle Sweetener 10
|[[File:Unicorn sparkle sweetener 10.mp3]]
|-
|Sparkle Sweetener 11
|[[File:Unicorn sparkle sweetener 11.mp3]]
|-
|Sparkle Sweetener 12
|[[File:Unicorn sparkle sweetener 12.mp3]]
|}
'''A foley sound sometimes plays when Celeste moves'''
{| class="wikitable"
{| class="wikitable"
|
|Foley Short 01
|
|[[File:Unicorn foley short 01.mp3]]
|-
|Foley Short 02
|[[File:Unicorn foley short 02.mp3]]
|-
|Foley Short 03
|[[File:Unicorn foley short 03.mp3]]
|-
|Foley Short 04
|[[File:Unicorn foley short 04.mp3]]
|-
|Foley Short 05
|[[File:Unicorn foley short 05.mp3]]
|-
|Foley Short 06
|[[File:Unicorn foley short 06.mp3]]
|-
|Foley Short 07
|[[File:Unicorn foley short 07.mp3]]
|-
|Foley Short 08
|[[File:Unicorn foley short 08.mp3]]
|-
|Foley Short 09
|[[File:Unicorn foley short 09.mp3]]
|-
|Foley Short 10
|[[File:Unicorn foley short 10.mp3]]
|}
'''While idle, Celeste sometimes twirls her baton'''
{| class="wikitable"
|Twirl 01
|[[File:Unicorn idle twirl 01.mp3]]
|-
|Twirl 02
|[[File:Unicorn idle twirl 02.mp3]]
|-
|Twirl 03
|[[File:Unicorn idle twirl 03.mp3]]
|}
'''When Celeste dashes, sparkles can be heard'''
{| class="wikitable"
|Dash Sweetener 01
|[[File:Unicorn dash sweetener 01.mp3]]
|-
|Dash Sweetener 02
|[[File:Unicorn dash sweetener 02.mp3]]
|-
|Dash Sweetener 03
|[[File:Unicorn dash sweetener 03.mp3]]
|-
|Dash Sweetener 04
|[[File:Unicorn dash sweetener 04.mp3]]
|-
|Dash Sweetener 05
|[[File:Unicorn dash sweetener 05.mp3]]
|-
|Dash Sweetener 06
|[[File:Unicorn dash sweetener 06.mp3]]
|-
|Dash Sweetener 07
|[[File:Unicorn dash sweetener 07.mp3]]
|-
|Dash Sweetener 08
|[[File:Unicorn dash sweetener 08.mp3]]
|-
|Dash Sweetener 09
|[[File:Unicorn dash sweetener 09.mp3]]
|-
|Dash Sweetener 10
|[[File:Unicorn dash sweetener 10.mp3]]
|-
|Dash Sweetener 11
|[[File:Unicorn dash sweetener 11.mp3]]
|-
|Dash Sweetener 12
|[[File:Unicorn dash sweetener 12.mp3]]
|-
|Dash Sweetener 13
|[[File:Unicorn dash sweetener 13.mp3]]
|-
|Dash Sweetener 14
|[[File:Unicorn dash sweetener 14.mp3]]
|}
'''Even when Celeste melees sparkles can be heard'''
{| class="wikitable"
|Melee Sweetener 01
|[[File:Unicorn melee sweetener 01.mp3]]
|-
|Melee Sweetener 02
|[[File:Unicorn melee sweetener 02.mp3]]
|-
|Melee Sweetener 03
|[[File:Unicorn melee sweetener 03.mp3]]
|}
|}


Line 133: Line 427:
{| class="wikitable"
{| class="wikitable"
|Cast 01
|Cast 01
|
|[[File:Unicorn luminous cast 01.mp3]]
|-
|-
|Cast 02
|Cast 02
|
|[[File:Unicorn luminous cast 02.mp3]]
|-
|-
|Cast 03
|Cast 03
|
|[[File:Unicorn luminous cast 03.mp3]]
|}
|}
'''Audio plays on the AoE of the spell'''
'''Audio plays on the AoE of the spell'''
{| class="wikitable"
{| class="wikitable"
|AoE Warning
|AoE Warning
|
|[[File:Unicorn luminous aoe warning.mp3]]
|}
|}
'''After a short delay an explosion will happen inside the AoE'''
'''After a short delay an explosion will happen inside the AoE'''
{| class="wikitable"
{| class="wikitable"
|Explode 01
|Explode 01
|
|[[File:Unicorn luminous explode 01.mp3]]
|-
|-
|Explode 02
|Explode 02
|
|[[File:Unicorn luminous explode 02.mp3]]
|-
|-
|Explode 03
|Explode 03
|
|[[File:Unicorn luminous explode 03.mp3]]
|}
|}
'''Audio plays if the spell successfully hits an enemy'''
'''Audio plays if the spell successfully hits an enemy'''
{| class="wikitable"
{| class="wikitable"
|Hit Confirm 01
|Hit Confirm 01
|
|[[File:Unicorn luminous hit confirm 01.mp3]]
|-
|-
|Hit Confirm 02
|Hit Confirm 02
|
|[[File:Unicorn luminous hit confirm 02.mp3]]
|-
|-
|Hit Confirm 03
|Hit Confirm 03
|
|[[File:Unicorn luminous hit confirm 03.mp3]]
|}
|}
'''Successfully hitting an enemy with the spell will also give Celeste charges that will buff her spirit damage'''
'''Successfully hitting an enemy with the spell will also give Celeste charges that will buff her spirit damage'''
{| class="wikitable"
{| class="wikitable"
|Luminous Buff
|Luminous Buff
|
|[[File:Unicorn luminous buff 01.mp3]]
|}
|}
'''Audio loops while having the buff'''
'''Audio loops while having the buff'''
{| class="wikitable"
{| class="wikitable"
|Buff Loop
|Buff Loop
|
|[[File:Unicorn luminous buff lp.mp3]]
|}
|}
'''If Celeste reaches max charges an audio will play'''
'''If Celeste reaches max charges an audio will play'''
{| class="wikitable"
{| class="wikitable"
|Buff Max
|Buff Max
|
|[[File:Unicorn luminous buff max.mp3]]
|}
|}
'''Audio plays when the buff expires'''
'''Audio plays when the buff expires'''
{| class="wikitable"
{| class="wikitable"
|Buff Expire
|Buff Expire
|
|[[File:Unicorn luminous buff expire.mp3]]
|}
|}


Line 193: Line 487:
{| class="wikitable"
{| class="wikitable"
|Cast Delay
|Cast Delay
|
|[[File:Unicorn dazzling orb cast delay.mp3]]
|}
|}
'''Celeste can hold down the spell, audio will loop throughout the duration'''
'''Celeste can hold down the spell, audio will loop throughout the duration'''
{| class="wikitable"
{| class="wikitable"
|Channel Loop
|Channel Loop
|
|[[File:Unicorn dazzling orb channel lp.mp3]]
|}
|}
'''Audio plays when the orb is cast'''
'''Audio plays when the orb is cast'''
{| class="wikitable"
{| class="wikitable"
|Orb Cast
|Orb Cast
|
|[[File:Unicorn dazzling orb cast.mp3]]
|}
|}
'''Audio loops on the orb throughout it's duration'''
'''Audio loops on the orb throughout it's duration'''
{| class="wikitable"
{| class="wikitable"
|Orb Loop
|Orb Loop
|
|[[File:Unicorn dazzling orb proj lp.mp3]]
|}
|}
'''The orb bounces from enemy to enemy if they are close enough'''
'''The orb bounces from enemy to enemy if they are close enough'''
{| class="wikitable"
{| class="wikitable"
|Orb Bounce 01
|Orb Bounce 01
|
|[[File:Unicorn dazzling orb bounce 01.mp3]]
|-
|-
|Orb Bounce 02
|Orb Bounce 02
|
|[[File:Unicorn dazzling orb bounce 02.mp3]]
|-
|-
|Orb Bounce 03
|Orb Bounce 03
|
|[[File:Unicorn dazzling orb bounce 03.mp3]]
|-
|-
|Orb Bounce 04
|Orb Bounce 04
|
|[[File:Unicorn dazzling orb bounce 04.mp3]]
|-
|-
|Orb Bounce 05
|Orb Bounce 05
|
|[[File:Unicorn dazzling orb bounce 05.mp3]]
|-
|-
|Orb Bounce 06
|Orb Bounce 06
|
|[[File:Unicorn dazzling orb bounce 06.mp3]]
|-
|-
|Orb Bounce 07
|Orb Bounce 07
|
|[[File:Unicorn dazzling orb bounce 07.mp3]]
|-
|-
|Orb Bounce 08
|Orb Bounce 08
|
|[[File:Unicorn dazzling orb bounce 08.mp3]]
|}
|}
'''An additional audio plays on the last bounce'''
'''An additional audio plays on the last bounce'''
{| class="wikitable"
{| class="wikitable"
|Final Hit
|Final Hit
|
|[[File:Unicorn dazzling orb final hit.mp3]]
|}
|}
'''If there are no enemies close by, the orb will linger on the last enemy it bounced to until it finds a new target'''
'''If there are no enemies close by, the orb will linger on the last enemy it bounced to until it finds a new target'''
{| class="wikitable"
{| class="wikitable"
|Grace Loop
|Grace Loop
|
|[[File:Unicorn dazzling orb grace lp.mp3]]
|}
|}
'''Audio plays when the orb expires'''
'''Audio plays when the orb expires'''
{| class="wikitable"
{| class="wikitable"
|Orb Expire
|Orb Expire
|
|[[File:Unicorn dazzling orb expire.mp3]]
|}
 
== Emotes ==
'''''Celeste's voice lines that play in specific situations.'''''
 
=== Efforts ===
'''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
{| class="wikitable"
|Effort 01
|[[File:Unicorn effort general 01.mp3]]
|-
|Effort 02
|[[File:Unicorn effort general 02.mp3]]
|-
|Effort 03
|[[File:Unicorn effort general 03.mp3]]
|-
|Effort 04
|[[File:Unicorn effort general 04.mp3]]
|-
|Effort 05
|[[File:Unicorn effort general 05.mp3]]
|-
|Effort 06
|[[File:Unicorn effort general 06.mp3]]
|-
|Effort 07
|[[File:Unicorn effort general 07.mp3]]
|-
|Effort 08
|[[File:Unicorn effort general 08.mp3]]
|-
|Effort 09
|[[File:Unicorn effort general 09.mp3]]
|}
'''Audio plays when dashing.'''
{| class="wikitable"
|Dash 01
|[[File:Unicorn effort dash 01.mp3]]
|-
|Dash 02
|[[File:Unicorn effort dash 02.mp3]]
|-
|Dash 03
|[[File:Unicorn effort dash 03.mp3]]
|-
|Dash 04
|[[File:Unicorn effort dash 04.mp3]]
|-
|Dash 05
|[[File:Unicorn effort dash 05.mp3]]
|}
|}
'''Audio plays during light melee. These lines are currently unused.'''
{| class="wikitable"
|Light Melee 01
|[[File:Unicorn effort melee small 01.mp3]]
|-
|Light Melee 02
|[[File:Unicorn effort melee small 02.mp3]]
|-
|Light Melee 03
|[[File:Unicorn effort melee small 03.mp3]]
|-
|Light Melee 04
|[[File:Unicorn effort melee small 04.mp3]]
|-
|Light Melee 05
|[[File:Unicorn effort melee small 05.mp3]]
|-
|Light Melee 06
|[[File:Unicorn effort melee small 06.mp3]]
|}
'''Audio plays during heavy melee. These lines are currently unused.'''
{| class="wikitable"
|Heavy Melee 01
|[[File:Unicorn effort melee big 01.mp3]]
|-
|Heavy Melee 02
|[[File:Unicorn effort melee big 02.mp3]]
|-
|Heavy Melee 03
|[[File:Unicorn effort melee big 03.mp3]]
|-
|Heavy Melee 04
|[[File:Unicorn effort melee big 04.mp3]]
|-
|Heavy Melee 05
|[[File:Unicorn effort melee big 05.mp3]]
|}
=== Pain ===
'''Audio sometimes plays when taking a small amount of damage.'''
{| class="wikitable"
|Small Pain 01
|[[File:Unicorn pain small 01.mp3]]
|-
|Small Pain 02
|[[File:Unicorn pain small 02.mp3]]
|-
|Small Pain 03
|[[File:Unicorn pain small 03.mp3]]
|-
|Small Pain 04
|[[File:Unicorn pain small 04.mp3]]
|-
|Small Pain 05
|[[File:Unicorn pain small 05.mp3]]
|-
|Small Pain 06
|[[File:Unicorn pain small 06.mp3]]
|}
'''Audio sometimes plays when taking a large amount of damage.'''
{| class="wikitable"
|Big Pain 01
|[[File:Unicorn pain big 01.mp3]]
|-
|Big Pain 02
|[[File:Unicorn pain big 02.mp3]]
|-
|Big Pain 03
|[[File:Unicorn pain big 03.mp3]]
|-
|Big Pain 04
|[[File:Unicorn pain big 04.mp3]]
|-
|Big Pain 05
|[[File:Unicorn pain big 05.mp3]]
|-
|Big Pain 06
|[[File:Unicorn pain big 06.mp3]]
|-
|Big Pain 07
|[[File:Unicorn pain big 07.mp3]]
|-
|Big Pain 08
|[[File:Unicorn pain big 08.mp3]]
|}
'''Audio plays when Celeste is killed.'''
{| class="wikitable"
|Death 01
|[[File:Unicorn pain death 01.mp3]]
|-
|Death 02
|[[File:Unicorn pain death 02.mp3]]
|-
|Death 03
|[[File:Unicorn pain death 03.mp3]]
|-
|Death 04
|[[File:Unicorn pain death 04.mp3]]
|-
|Death 05
|[[File:Unicorn pain death 05.mp3]]
|-
|Death 06
|[[File:Unicorn pain death 06.mp3]]
|}
{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
 
[[Category:Celeste]]
[[Category:Celeste|S]]

Latest revision as of 17:41, 25 August 2026

List of sound effects for Celeste.

Weapon

[edit | edit source]

Audio loops on Celeste while she twirls her baton

Weapon Loop

Celeste's weapon consists of 2 audios that play simultanously

Fire Main 01
Fire Main 02
Fire Main 03
Fire Main 04
Fire Main 05
Fire Main 06
Fire Tail 01
Fire Tail 02
Fire Tail 03
Fire Tail 04
Fire Tail 05
Fire Tail 06

Celeste's last shot uses and additional audio

Last Shot

Audio plays if Celeste's shots whiz by you

Whiz By 01
Whiz By 02
Whiz By 03
Whiz By 04
Whiz By 05
Whiz By 06

Celeste's shots are able to bounce on the ground and walls

Bounce 01
Bounce 02
Bounce 03
Bounce 04
Bounce 05

Reloading

[edit | edit source]

Celete's reloading has 3 stages

Start 01
Start 02
Start 03
Mid 01
Mid 02
Mid 03
End 01
End 02
End 03

Movement

[edit | edit source]

Audio plays when Celeste walks

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Footstep 09
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Footstep 15
Footstep 16
Footstep 17

A sparkle sound can sometimes be heard when Celeste moves around

Sparkle Sweetener 01
Sparkle Sweetener 02
Sparkle Sweetener 03
Sparkle Sweetener 04
Sparkle Sweetener 05
Sparkle Sweetener 06
Sparkle Sweetener 07
Sparkle Sweetener 08
Sparkle Sweetener 09
Sparkle Sweetener 10
Sparkle Sweetener 11
Sparkle Sweetener 12

A foley sound sometimes plays when Celeste moves

Foley Short 01
Foley Short 02
Foley Short 03
Foley Short 04
Foley Short 05
Foley Short 06
Foley Short 07
Foley Short 08
Foley Short 09
Foley Short 10

While idle, Celeste sometimes twirls her baton

Twirl 01
Twirl 02
Twirl 03

When Celeste dashes, sparkles can be heard

Dash Sweetener 01
Dash Sweetener 02
Dash Sweetener 03
Dash Sweetener 04
Dash Sweetener 05
Dash Sweetener 06
Dash Sweetener 07
Dash Sweetener 08
Dash Sweetener 09
Dash Sweetener 10
Dash Sweetener 11
Dash Sweetener 12
Dash Sweetener 13
Dash Sweetener 14

Even when Celeste melees sparkles can be heard

Melee Sweetener 01
Melee Sweetener 02
Melee Sweetener 03

Abilities

[edit | edit source]

Audio plays during the short delay before casting the spell

Cast Delay

Audio play when casting the spell

Cast 01
Cast 02
Cast 03

Audio plays if the spell successfully hits an enemy

Hit 01
Hit 02
Hit 03

Enemies hit will receive a debuff, during this debuff every shot Celeste lands on them will have an additional audio

Hit Sweetener 01
Hit Sweetener 02
Hit Sweetener 03
Hit Sweetener 04
Hit Sweetener 05
Hit Sweetener 06

Audio plays when the debuff expires

Debuff Expire 01
Debuff Expire 02
Debuff Expire 03

Audio plays when casting the spell

Cast

Audio plays when Celeste gains her shield

Mod Start

Audio loops while her shield is up

Guard Loop

Audio plays when her shield receives damage

Guard Cracking

If enough damage is received, the shield will explode

Guard Explode

The explosion will release a projectile

Proj Loop

If the projectile hits an enemy, a sound will play

Proj Impact 01
Proj Impact 02
Proj Impact 03

Audio plays if the shield expires instead

Guard Expired

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03

Audio plays on the AoE of the spell

AoE Warning

After a short delay an explosion will happen inside the AoE

Explode 01
Explode 02
Explode 03

Audio plays if the spell successfully hits an enemy

Hit Confirm 01
Hit Confirm 02
Hit Confirm 03

Successfully hitting an enemy with the spell will also give Celeste charges that will buff her spirit damage

Luminous Buff

Audio loops while having the buff

Buff Loop

If Celeste reaches max charges an audio will play

Buff Max

Audio plays when the buff expires

Buff Expire

Audio plays during the short delay before casting the spell

Cast Delay

Celeste can hold down the spell, audio will loop throughout the duration

Channel Loop

Audio plays when the orb is cast

Orb Cast

Audio loops on the orb throughout it's duration

Orb Loop

The orb bounces from enemy to enemy if they are close enough

Orb Bounce 01
Orb Bounce 02
Orb Bounce 03
Orb Bounce 04
Orb Bounce 05
Orb Bounce 06
Orb Bounce 07
Orb Bounce 08

An additional audio plays on the last bounce

Final Hit

If there are no enemies close by, the orb will linger on the last enemy it bounced to until it finds a new target

Grace Loop

Audio plays when the orb expires

Orb Expire

Emotes

[edit | edit source]

Celeste's voice lines that play in specific situations.

Efforts

[edit | edit source]

Audio plays for generic efforts (such as jumping or ledge mantling.)

Effort 01
Effort 02
Effort 03
Effort 04
Effort 05
Effort 06
Effort 07
Effort 08
Effort 09

Audio plays when dashing.

Dash 01
Dash 02
Dash 03
Dash 04
Dash 05

Audio plays during light melee. These lines are currently unused.

Light Melee 01
Light Melee 02
Light Melee 03
Light Melee 04
Light Melee 05
Light Melee 06

Audio plays during heavy melee. These lines are currently unused.

Heavy Melee 01
Heavy Melee 02
Heavy Melee 03
Heavy Melee 04
Heavy Melee 05

Audio sometimes plays when taking a small amount of damage.

Small Pain 01
Small Pain 02
Small Pain 03
Small Pain 04
Small Pain 05
Small Pain 06

Audio sometimes plays when taking a large amount of damage.

Big Pain 01
Big Pain 02
Big Pain 03
Big Pain 04
Big Pain 05
Big Pain 06
Big Pain 07
Big Pain 08

Audio plays when Celeste is killed.

Death 01
Death 02
Death 03
Death 04
Death 05
Death 06