Celeste/Sounds: Difference between revisions

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Roy (talk | contribs)
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{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
|
|[[File:Unicorn prismatic guard cast.mp3]]
|}
|}
'''Audio plays when Celeste gains her shield'''
'''Audio plays when Celeste gains her shield'''
{| class="wikitable"
{| class="wikitable"
|Mod Start
|Mod Start
|
|[[File:Unicorn prismatic guard mod start.mp3]]
|}
|}
'''Audio loops while her shield is up'''
'''Audio loops while her shield is up'''
{| class="wikitable"
{| class="wikitable"
|Guard Loop
|Guard Loop
|
|[[File:Unicorn prismatic guard lp.mp3]]
|}
|}
'''Audio plays when her shield receives damage'''
'''Audio plays when her shield receives damage'''
{| class="wikitable"
{| class="wikitable"
|Guard Cracking
|Guard Cracking
|
|[[File:Unicorn prismatic guard cracking.mp3]]
|}
|}
'''If enough damage is received, the shield will explode'''
'''If enough damage is received, the shield will explode'''
{| class="wikitable"
{| class="wikitable"
|Guard Explode
|Guard Explode
|
|[[File:Unicorn prismatic guard explode.mp3]]
|}
|}
'''The explosion will release a projectile'''
'''The explosion will release a projectile'''
{| class="wikitable"
{| class="wikitable"
|Proj Loop
|Proj Loop
|
|[[File:Unicorn prismatic guard proj lp.mp3]]
|}
|}
'''If the projectile hits an enemy, a sound will play'''
'''If the projectile hits an enemy, a sound will play'''
{| class="wikitable"
{| class="wikitable"
|Proj Impact 01
|Proj Impact 01
|
|[[File:Unicorn prismatic guard proj impact 01.mp3]]
|-
|-
|Proj Impact 02
|Proj Impact 02
|
|[[File:Unicorn prismatic guard proj impact 02.mp3]]
|-
|-
|Proj Impact 03
|Proj Impact 03
|
|[[File:Unicorn prismatic guard proj impact 03.mp3]]
|}
|}
'''Audio plays if the shield expires instead'''
'''Audio plays if the shield expires instead'''
{| class="wikitable"
{| class="wikitable"
|Guard Expired
|Guard Expired
|
|[[File:Unicorn prismatic guard expired.mp3]]
|}
|}