Celeste/Sounds: Difference between revisions

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== Weapon ==
== Weapon ==
{| class="wikitable"
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|}


=== Reloading ===
=== Reloading ===
{| class="wikitable"
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|}


== Movement ==
== Movement ==
{| class="wikitable"
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|}


== Abilities ==
== Abilities ==
=== {{AbilityIcon|Light Eater}} ===
=== {{AbilityIcon|Light Eater}} ===
'''Audio plays during the short delay before casting the spell'''
{| class="wikitable"
|Cast Delay
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|}
'''Audio play when casting the spell'''
{| class="wikitable"
|Cast 01
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|-
|Cast 02
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|Cast 03
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|}
'''Audio plays if the spell successfully hits an enemy'''
{| class="wikitable"
|Hit 01
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|Hit 02
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|Hit 03
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|}
'''Enemies hit will receive a debuff, during this debuff every shot Celeste lands on them will have an additional audio'''
{| class="wikitable"
|Hit Sweetener 01
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|Hit Sweetener 02
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|Hit Sweetener 03
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|Hit Sweetener 04
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|Hit Sweetener 05
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|Hit Sweetener 06
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|}
'''Audio plays when the debuff expires'''
{| class="wikitable"
|Expire 01
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|Expire 02
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|Expire 03
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|}
=== {{AbilityIcon|Dazzling Trick}} ===
=== {{AbilityIcon|Dazzling Trick}} ===
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast
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|}
'''Audio plays when Celeste gains her shield'''
{| class="wikitable"
|Mod Start
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|}
'''Audio loops while her shield is up'''
{| class="wikitable"
|Guard Loop
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|}
'''Audio plays when her shield receives damage'''
{| class="wikitable"
|Guard Cracking
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|}
'''If enough damage is received, the shield will explode'''
{| class="wikitable"
|Guard Explode
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|}
'''The explosion will release a projectile'''
{| class="wikitable"
|Proj Loop
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|}
'''If the projectile hits an enemy, a sound will play'''
{| class="wikitable"
|Proj Impact 01
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|Proj Impact 02
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|Proj Impact 03
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|}
'''Audio plays if the shield expires instead'''
{| class="wikitable"
|Guard Expired
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|}
=== {{AbilityIcon|Radiant Daggers}} ===
=== {{AbilityIcon|Radiant Daggers}} ===
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast 01
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|-
|Cast 02
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|-
|Cast 03
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|}
'''Audio plays on the AoE of the spell'''
{| class="wikitable"
|AoE Warning
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|}
'''After a short delay an explosion will happen inside the AoE'''
{| class="wikitable"
|Explode 01
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|-
|Explode 02
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|-
|Explode 03
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|}
'''Audio plays if the spell successfully hits an enemy'''
{| class="wikitable"
|Hit Confirm 01
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|-
|Hit Confirm 02
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|-
|Hit Confirm 03
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|}
'''Successfully hitting an enemy with the spell will also give Celeste charges that will buff her spirit damage'''
{| class="wikitable"
|Luminous Buff
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|}
'''Audio loops while having the buff'''
{| class="wikitable"
|Buff Loop
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|}
'''If Celeste reaches max charges an audio will play'''
{| class="wikitable"
|Buff Max
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|}
'''Audio plays when the buff expires'''
{| class="wikitable"
|Buff Expire
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|}
=== {{AbilityIcon|Shining Wonder}} ===
=== {{AbilityIcon|Shining Wonder}} ===
'''Audio plays during the short delay before casting the spell'''
{| class="wikitable"
|Cast Delay
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|}
'''Celeste can hold down the spell, audio will loop throughout the duration'''
{| class="wikitable"
|Channel Loop
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|}
'''Audio plays when the orb is cast'''
{| class="wikitable"
|Orb Cast
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|}
'''Audio loops on the orb throughout it's duration'''
{| class="wikitable"
|Orb Loop
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|}
'''The orb bounces from enemy to enemy if they are close enough'''
{| class="wikitable"
|Orb Bounce 01
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|-
|Orb Bounce 02
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|-
|Orb Bounce 03
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|-
|Orb Bounce 04
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|-
|Orb Bounce 05
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|-
|Orb Bounce 06
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|-
|Orb Bounce 07
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|-
|Orb Bounce 08
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|}
'''An additional audio plays on the last bounce'''
{| class="wikitable"
|Final Hit
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|}
'''If there are no enemies close by, the orb will linger on the last enemy it bounced to until it finds a new target'''
{| class="wikitable"
|Grace Loop
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|}
'''Audio plays when the orb expires'''
{| class="wikitable"
|Orb Expire
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|}
{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
[[Category:Sounds]]
[[Category:Celeste]]
[[Category:Celeste]]