Audio plays during the short delay before casting the spell
Audio play when casting the spell
Audio plays if the spell successfully hits an enemy
Enemies hit will receive a debuff, during this debuff every shot Celeste lands on them will have an additional audio
| Hit Sweetener 01
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| Hit Sweetener 02
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| Hit Sweetener 03
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| Hit Sweetener 04
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| Hit Sweetener 05
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| Hit Sweetener 06
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Audio plays when the debuff expires
| Expire 01
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| Expire 02
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| Expire 03
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Audio plays when casting the spell
Audio plays when Celeste gains her shield
Audio loops while her shield is up
Audio plays when her shield receives damage
If enough damage is received, the shield will explode
The explosion will release a projectile
If the projectile hits an enemy, a sound will play
| Proj Impact 01
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| Proj Impact 02
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| Proj Impact 03
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Audio plays if the shield expires instead
Audio plays when casting the spell
Audio plays on the AoE of the spell
After a short delay an explosion will happen inside the AoE
| Explode 01
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| Explode 02
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| Explode 03
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Audio plays if the spell successfully hits an enemy
| Hit Confirm 01
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| Hit Confirm 02
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| Hit Confirm 03
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Successfully hitting an enemy with the spell will also give Celeste charges that will buff her spirit damage
Audio loops while having the buff
If Celeste reaches max charges an audio will play
Audio plays when the buff expires
Audio plays during the short delay before casting the spell
Celeste can hold down the spell, audio will loop throughout the duration
Audio plays when the orb is cast
Audio loops on the orb throughout it's duration
The orb bounces from enemy to enemy if they are close enough
| Orb Bounce 01
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| Orb Bounce 02
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| Orb Bounce 03
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| Orb Bounce 04
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| Orb Bounce 05
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| Orb Bounce 06
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| Orb Bounce 07
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| Orb Bounce 08
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An additional audio plays on the last bounce
If there are no enemies close by, the orb will linger on the last enemy it bounced to until it finds a new target
Audio plays when the orb expires